This article originally appeared in Dev.Mag Issue 29, released in February 2009.
Game Development. The words have a way of sending a flurry of mathematical equations and complex code lines swirling through one’s head; after all, it’s exactly that which drives a game forward, isn’t it? – having your logical pathways set out so that when objects interact with one another they do what is expected. We get so hammered down on programming and gameplay that it’s easy to forget, particularly at the introductory level of game development, that there’s much more to a game than simply getting the code to compile without any errors. Continue reading





This article originally appeared in Dev.Mag Issue 21, released in April 2008

This article originally appeared in Dev.Mag Issue 20, released in February 2008
This article originally appeared in Dev.Mag Issue 20, released in February 2008.
This article originally appeared in Dev.Mag Issue 28, released in January 2009.
This article originally appeared in Dev.Mag Issue 16, released in August 2007
This article originally appeared in Dev.Mag Issue 12, released in July 2007