We’ve accosted indie developer Derek Yu, creator of Aquaria – which we covered extensively in the past – for a chat on his new creation, Spelunky, a unique blend of the replayability of roguelikes and the immediacy of platformers. All this goes well together with our review on the game this month too.
This article originally appeared in Dev.Mag Issue 19, released in December 2007.
Bit-Blot, comprising of indie developers Alec Holowka and Derek Yu, is the force responsible for the IGF Grand Prize winning game, Aquaria, which was released on 7 December 2007. We chat them up and ask them about their exploits and their future prospects. You can visit their developer website athttp://www.bit-blot.com.
This article originally appeared in Dev.Mag Issue 20, released in February 2008.
A stunning setting, an involved story, and a gargantuan world to explore. This is the promise of Aquaria, an indie title nearly 2 years in the making, and winner of last year’s IGF grand prize. Diving into this action-adventure styled game is thus an exciting prospect.
Sitting down with Derek Yu’s latest creation, I had some pretty high expectations. After all, we’re talking about the guy behind stuff like Aquaria, I’m O.K. and TIGSource. I’m happy to say that I didn’t walk away disappointed. In fact, it was difficult for me to walk away at all.