This article originally appeared in Dev.Mag Issue 27, released in November 2008. SpaceHack is one of two Game.Dev DreamBuildPlay 2008 entries. It eventually placed among the top 20finalists in the competition. The following is a discourse by one of the game’s two creators about the creation process and the story […]
roguelike
Sitting down with Derek Yu’s latest creation, I had some pretty high expectations. After all, we’re talking about the guy behind stuff like Aquaria, I’m O.K. and TIGSource. I’m happy to say that I didn’t walk away disappointed. In fact, it was difficult for me to walk away at all.