This article originally appeared in Dev.Mag Issue 29, released in February 2009 If one had to compile a list of the top ten reasons for envying former Dev.Mag editor-in-chief Rodain “Nandrew” Joubert, coming a close second to his fabulous hair would be his tendency to constantly roll out absolutely fantastic and […]
issue29

This article originally appeared in Dev.Mag Issue 29, released in February 2009. Last month we covered some of the very basic ways of testing whether object A hits object B. But, while the techniques we covered could quite likely take you very far, you’ll inevitably encounter a time when they […]
Basic Collision Detection in 2D – Part 2
This article originally appeared in Dev.Mag Issue 29, released in February 2009.
2009 IGF Finalist Roundup
This article originally appeared in Dev.Mag Issue 29, released in February 2009. Game Development. The words have a way of sending a flurry of mathematical equations and complex code lines swirling through one’s head; after all, it’s exactly that which drives a game forward, isn’t it? – having your logical […]
Narrative: Part 1
This article originally appeared in Dev.Mag Issue 29, released in February 2009. I must confess. I hardly ever comment my code. It’s the sort of thing that everybody lectures about, saying that it’s important for clarity, ease of use and even national security in the event of nuclear war. This […]