
This article originally appeared in Dev.Mag Issue 28, released in January 2009.
Almost every video game needs to respond to objects touching each other in some sense, a practice commonly known as collision detection. Whether it’s simply to prevent the player character from walking through the walls of your maze with a simple collision grid array, or if it’s to test if any of the hundreds of projectiles fired by a boss character in a top-down shoot-’em-up have struck the player’s ship, your game will likely require a collision detection system of one sort or another.

This article originally appeared in Dev.Mag Issue 28, released in January 2009.
This article originally appeared in Dev.Mag Issue 28, released in January 2009
This article originally appeared in Dev.Mag Issue 28, released in January 2009.
