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Simon de la Rouviere likes exploring different worlds, destroying alien creatures, solving fiendishly difficult puzzles and befriending anthropomorphic objects. He also likes to play games. [Articles]

Jul 202009
 
Painting a pretty picture

Polynomial‘s been getting around lately, with its beautiful fractal landscapes (in three dee!) attracting a lot of attention and even more awe-struck gaping. We accosted the game’s creator, Dmytry Lavrov, for a chat about its creation.

TIGSource

 Posted by on 11 June 2009  Websites  No Responses »  Tagged with: ,
Jun 112009
 
TIGSource

In the past few years indie game development has really been taken to the next level. Yet, while there are hordes of sites with interesting news about indie games, nothing quite beats TIGSource. Mostly because of the pie, though.

May 132009
 
Not so Glum

To accompany our review of the game, we sat down with Glum Buster’s sole creator, Justin Leingang, for a discussion about the game and its intriguing sales model. Q. Firstly, tell us about yourself. JL. My name is Justin Leingang. During the daytime, I work in the commercial video games industry. During the nighttime, I [...]

May 092009
 
Multiwinia - The Interview

This article originally appeared in Dev.Mag Issue 26, released in October 2008. After playing the preview code of Multiwinia, Dev.Mag went to have with a chat with Mark Morris, MD of Introversion.

Speaking about Spelunky

 Posted by on 2 April 2009  Interviews  2 Responses »  Tagged with: , ,
Apr 022009
 
Speaking about Spelunky

We’ve accosted indie developer Derek Yu, creator of Aquaria – which we covered extensively in the past – for a chat on his new creation, Spelunky, a unique blend of the replayability of roguelikes and the immediacy of platformers. All this goes well together with our review on the game this month too.

Mar 282009
 
Swimming with Bit Blot

This article originally appeared in Dev.Mag Issue 19, released in December 2007. Bit-Blot, comprising of indie developers Alec Holowka and Derek Yu, is the force responsible for the IGF Grand Prize winning game, Aquaria, which was released on 7 December 2007. We chat them up and ask them about their exploits and their future prospects. [...]

Mar 252009
 
Daniel Remar Interview - Iji

This article originally appeared in Dev.Mag Issue 28, released in January 2009. To accompany our review of the game, Dev.Mag sat down with Daniel Remar, the sole creator of Iji, and harassed him with questions about the development of the remarkable game.

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