
This article originally appeared in Dev.Mag Issue 20, released in February 2008.
It’s a quiet day in the Caracus Galaxy. The starship Mephistopheles sullies forth across the sea of stars, its six-person skeleton crew boldly scouting what no six-person skeleton crew has scouted before. Of course (being a horror game and all), trouble is inevitable for the intrepid crew, and it comes their way in the form of a nondescript metal box floating innocently through the void…


This article originally appeared in Dev.Mag Issue 20, released in February 2008
This article originally appeared in Dev.Mag Issue 20, released in February 2008.