This article originally appeared in Dev.Mag Issue 16, released in August 2007
Welcome back, fellow coders! Prepare yourselves for the final, bumper episode of the Trig Trilogy, where I cover a whole lot of awesome trig techniques for your game-making pleasure. We’ve got a lot to cover, so let’s jump right in. It’s time for my first trick! Now, as you can see, there is nothing up my sleeve…

This article originally appeared in Dev.Mag Issue 14, released in June 2007.