Jacking up

 Posted by on 27 August 2009  Interviews  No Responses »  Tagged with: , , ,
Aug 272009
 
Jacking up

Save Jack was one of last year’s honorable mentions in Microsoft’s annual DreamBuildPlay game development competition, made by a pair of South African devs with a penchant for interesting ideas and a desire to put them into action. We decided that it would be a good idea to interview these good folks for their take [...]

Playing with Clay

 Posted by on 9 July 2009  Interviews  No Responses »  Tagged with: , ,
Jul 092009
 
Playing with Clay

Blazing in at the IGF and leaving a clay-ridden trail of aliens, shotguns and grumpy farmers, Cletus Clay is shaping up to be one of the most interesting indie offerings around, not least because it uses a game world built entirely of plasticine models.

Zero Budget Indie Marketing Guide

 Posted by on 16 June 2009  Marketing  5 Responses »  Tagged with: ,
Jun 162009
 
Zero Budget Indie Marketing Guide

Today’s game market is, by all accounts, saturated. There’s simply not enough time for people to play everything that’s on offer out there, even if everybody dedicated their lives to hunting out – and playing through – as many titles as humanly possible.

TIGSource

 Posted by on 11 June 2009  Websites  No Responses »  Tagged with: ,
Jun 112009
 
TIGSource

In the past few years indie game development has really been taken to the next level. Yet, while there are hordes of sites with interesting news about indie games, nothing quite beats TIGSource. Mostly because of the pie, though.

In Casual We Trust

 Posted by on 1 June 2009  Marketing  No Responses »  Tagged with: ,
Jun 012009
 
In Casual We Trust

This article originally appeared in Dev.Mag Issue 16, released in August 2007. Put yourself in this situation: you’re an enthusiastic gamer, you’ve played your fair share of the latest releases, you humbly proclaim yourself supreme overlord of Counter-Strike, and you regularly peruse your copy of the latest ‘zines. For all intents and purposes, some may [...]

Speaking about Spelunky

 Posted by on 2 April 2009  Interviews  2 Responses »  Tagged with: , ,
Apr 022009
 
Speaking about Spelunky

We’ve accosted indie developer Derek Yu, creator of Aquaria – which we covered extensively in the past – for a chat on his new creation, Spelunky, a unique blend of the replayability of roguelikes and the immediacy of platformers. All this goes well together with our review on the game this month too.