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I don’t think that the roguelike genre is particularly renowned for its storytelling. This isn’t to say that roguelikes are particularly crappy at this sort of thing, it’s just that designers tend to focus on other things which players usually appreciate more — providing games which are praised for their […]

Where We Remain


I think it would be nigh unforgivable to skip out on mentioning the recent IGF awards, even if such a mention is a little later than most. After finally getting a chance to sit down and watch some juicy bits of the awesome video, I decided to post a quick […]

IGF winners announced




Look! More stuff comin’ from sunny SA. Bounty Arms is a side-scrolling platformer thingum, made with the recently released Unreal Development Kit, and has been under development for quite some time. But just today, the developers have just released a playable demo. It’s quite a hefty download, be warned, and […]

Local pretties – Bounty Arms


Look, here I am again, trying to get you to spend money. Don’t you just love me? No? Well you should, because it was just Vamlumtimes Day and that’s what you’re supposed to do, I’m told. Anyway, this is all beside the point, because there are a whole bunch of […]

Valentines gifts?


So I was poking around on Twitter today (Digsby, thank you for making the Internet tidy again!) when I saw mention of an IGF student entry called Continuity. Armed with a decent Internet connection and high spirits, I decided that now was the time to spread my wings and get […]

Continuity



Okay, so today I’m going to be lazy (I’ll accept the explanation that I did this to save all our readers time too) and lob a whole bunch of stuff in this post. Not because all of this isn’t particularly important, but just because I either somehow missed it or […]

A whole bunch o’ stuff


I mentioned this a few days ago, when it was first announced, but had yet to personally give it a run through. Having now finally jumped through a few hoops to get it installed*, I’ve now given it a good look and stand by my original judgement that it appeared […]

Ribbon Hero, take 2


After excessive coffee and pizza consumption, the Global Game Jam has finally come to an end. Developers dragged themselves home after a(mostly) sleepless weekend spent (almost) successfully tripling last year’s game tally. The theme was “deception”, and it was worth 931 games, 10 of them from sunny SA. Notable among […]

Global Game Jam wraps up



When bandwidth permits it, I like strolling through threads like this to pick up on all the teensy little games that people make at events like the UK TIGJam. After seeing the announcement on IndieGames and checking on one or two of their recommendations, I decided to browse through some […]

TIGJam UK games. Also, flixel


Right, so as I’m typing up this post, making good use of all of Word’s fancy productivity features, Ribbon Hero‘s running in the background, scoring my performance. Or, rather, it would be if I had realised that an additional .NET 3.5 SP1 download was required to get it running, the […]

Game while you write?


An often overlooked half of the IGF is the Student Showcase, where up and coming devs who are still learning the ropes compete for recognition. And it’s often quite naïve to disregard them, having successes like Narbacular Drop originating from academic sources like DigiPen. Anyway, the fellas over Think Services […]

IGF Student Showcase top 10



The part that comes after the creation of a game is just as nebulous as the actual creation itself. So everyone knows they need to market, and everyone knows they want to sell eventually. But many questions arise, such as “how?” and, eventually, “how much?” Thankfully, Gamasutra answers the second […]

How much?


Back in the late 80s and early 90s, there existed two platformers that were marvellous examples of the best gaming had to offer at the time, and each one was essentially made by a single person. The first of those went on to seed a massive franchise that runs to […]

Platform design wizards share thoughts


I’m going to assume you know Wolfire; they’re a grand bunch of blokes who share interesting thoughts, occasionally drop games in our inbox, and make cute videos while occasionally dropping games in our inbox (no, I’m not biased, why would you say that?). Now, the guys over in Overgrowth dev-land […]

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