Tag Archives: issue16

In Casual We Trust

This article originally appeared in Dev.Mag Issue 16, released in August 2007.

Put yourself in this situation: you’re an enthusiastic gamer, you’ve played your fair share of the latest releases, you humbly proclaim yourself supreme overlord of Counter-Strike, and you regularly peruse your copy of the latest ‘zines. For all intents and purposes, some may call you a hardcore gamer.

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Trigonometry: Part 3

This article originally appeared in Dev.Mag Issue 16, released in August 2007

Welcome back, fellow coders! Prepare yourselves for the final, bumper episode of the Trig Trilogy, where I cover a whole lot of awesome trig techniques for your game-making pleasure. We’ve got a lot to cover, so let’s jump right in. It’s time for my first trick! Now, as you can see, there is nothing up my sleeve…

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