Glum Buster is a special game, in more ways than one. The core gameplay mechanic might be simple enough – a side scrolling platformer with puzzle elements – but the presentation of the game and the world of Glum is where the magic lies. The game utilises the concept of “charityware” – a certain percentage of donations to the developer will make their way to a charitable cause. Glum Buster developer Justin “CosMind” Leingang has chosen the worthy cause of the Starlight Children’s Foundation.
This article originally appeared in Dev.Mag Issue 22, released in June 2008.
Trilby: Art of Theft is a stealth-platform game created by Ben “Yahtzee” Croshaw using Adventure Game Studio. Yes, you read correctly – a platformer made in an engine designed for adventure games. As the title not-so-subtly suggests, Art of Theft stars Chzo Mythos protagonist Trilby. So what’s he up to this time? Puzzling his way through haunted houses? Uncovering the secrets of reality-shifting hotels? Well, no. In this game he’s doing exactly what got him his reputation to start with – cat burgling.
Sitting down with Derek Yu’s latest creation, I had some pretty high expectations. After all, we’re talking about the guy behind stuff like Aquaria, I’m O.K. and TIGSource. I’m happy to say that I didn’t walk away disappointed. In fact, it was difficult for me to walk away at all.
This article originally appeared in Dev.Mag Issue 28, released in January 2009
Here goes: if one were to attempt classification, Iji could be described as a “Nonlinear Action RPG Platformer”. It borrows thematic and gameplay elements from System Shock and Deus Ex, marries them with tactical platformer gunplay a la Blackthorne, and presents it all using the same basic polygonal graphics that made Another World so visually distinctive.