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How Are Puzzle Games Designed? (Conclusion)

 Posted by Herman Tulleken on 4 June 2011  Development, Game Design, Puzzle Game Design  6 Responses »  Tagged with: difficulty, level design, playtesting, progression, puzzle game design
Jun 042011
 
How Are Puzzle Games Designed? (Conclusion)

A distillation of the five puzzle game design interviews, taking together advice from Rob Jagnow, Guy Lima, Ted Lauterbach, Teddy Lee, Dave Hall and Teddy Lee.

How are puzzle games designed? Teddy Lee

 Posted by Dev.Mag on 23 May 2011  Development, Game Design, Interviews, Puzzle Game Design  3 Responses »  Tagged with: level design, my first quantum translocator, puzzle game design, teddy lee
May 232011
 
How are puzzle games designed? Teddy Lee

Teddy Lee (maker of My First First Quantum Translocater and other popular Flash games) gives us his take on puzzle game design.

How are puzzle games designed? Dave Hall

 Posted by Van Wyk Louw on 16 May 2011  Development, Game Design, Interviews, Puzzle Game Design  1 Response »  Tagged with: dave hall, level design, puzzle game design, qube
May 162011
 
How are puzzle games designed? Dave Hall

In this puzzle game design interview, Dave Hall from Toxic Games tells Dev.Mag how they designed the puzzles for Q.U.B.E.

How are puzzle games designed? Ted Lauterbach

 Posted by Dev.Mag on 9 May 2011  Development, Game Design, Interviews, Puzzle Game Design  3 Responses »  Tagged with: level design, puzzle game design, sutef, ted lauterbach
May 092011
 
How are puzzle games designed? Ted Lauterbach

Ted Lauterbach, creator of the eerie puzzle game, suteF, answers our questions about puzzle game design.

How are puzzle games designed? Guy Lima

 Posted by Herman Tulleken on 2 May 2011  Development, Game Design, Interviews, Puzzle Game Design  No Responses »  Tagged with: continuity, guy lima, puzzle game design, ragtime games
May 022011
 
How are puzzle games designed? Guy Lima

Dev.Mag talks to Guy Lima, one of the founders of Ragtime Games, on how he and his team designed the puzzles for Continuity, the sliding-tile platform puzzler.

How are puzzle games designed? Rob Jagnow

 Posted by Dev.Mag on 26 April 2011  Development, Game Design, Interviews, Puzzle Game Design  No Responses »  Tagged with: cogs, puzzle game design, rob jagnow
Apr 262011
 
How are puzzle games designed? Rob Jagnow

As part of our series of interviews on puzzle game design, we asked Rob Jagnow about his approach. Jagnow is the founder of Lazy 8 Studios, and the designer behind Cogs, the steampunk-themed sliding-tile puzzle game.

How are puzzle games designed? (Introduction)

 Posted by Herman Tulleken on 16 April 2011  Development, Game Design, Puzzle Game Design  2 Responses »  Tagged with: level design, puzzle game design, puzzle game hisotry
Apr 162011
 
How are puzzle games designed? (Introduction)

This article gives some background information on puzzle games, and sets the stage for a set of interviews on puzzle game design.

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