"Competition 23" was not about making games; it was about marketing games. The winners used forums, social networks, and public demos to create buzz for their games. In this article, Danny Day gives a summary of the competition results, and the three winners explain what they have learnt.
game.dev
This article originally appeared in Dev.Mag Issue 27, released in November 2006 The Game.Dev Comps evolved considerably since they started, with sponsors and prizes being obtained, and a larger, more experienced (and larger) community facilitating the creation of even more advanced games. We take a look at all the competitions […]
The Game.Dev Comps – Part 2
This article originally appeared in Dev.Mag Issue 26, released in October 2006. Compared to most other game development competitions, Game.Dev’s fondly-named “Comps” have always stood out on one particular front: each new incarnation has always set out to challenge, direct and develop entrants within the field of game development. Instead […]
The Game.Dev Comps – Part 1
Ask any gamer to imagine their favourite games cross-dressing as different genres and you’ll have yourself an entertaining waste of an afternoon. Turn that into a drinking game somehow and you’ll have some of the best ideas that nobody can remember (“Hey! What about Bejewelled as a drinking game! You’d […]
Comp 22 Results
Not every origin story involves radioactive spiders, murdered parents or babies sent from planets with silly names. Sometimes a single idea, an offhand conversation or an innocent post on a forum can find a life of its own. Let’s throw a party. Let’s start a band. Let’s make a game. […]
The Forum that Could
This article originally appeared in Dev.Mag Issue 22, released in June 2008. Q. Mind telling us a little about yourself? Danny. My name is Danny Day. I’m 27 years old. I own QCF Design, an independent game development studio. I run Game.Dev, a non-profit community of South African game developers. […]