With the recent surfacing of the Game Maker 8 open beta, I felt duty-bound to download the tool and give it a whirl to see what’s improved over previous versions. It turns out that there’re quite a lot of tweaks in the new release: some of them are purely aesthetic, while others shake the system [...]
In Part 1, we learned how to set up a basic camera, and draw the 3D primitives that Game Maker provides functions for. If you took my advice and messed around on your own a bit, you’ll have noticed a few limitations to included scripts. For instance, how do you go about rotating primitives? There [...]
It goes without saying that almost every game developer probably started out wanting to make games in 3D. After all, practically all of the AAA games that we played growing up were in 3D, so it comes as no surprise that we want to create our own 3D wonderworks. What you may or may not [...]
Have you ever wondered how anyone was able to create that magical cursor in the World of Goo? Wonder no more, noble Dev.Mag reader, for this article will explain how you can put that gooey cursor into your game, in just 15 minutes. We will be using Game Maker Pro as our development tool, so [...]

