devmag.org.za

A game development magazine
  • About
  • Archives (PDFs)
  • Dev.Mag Contributors
  • Sitemap
  • Feedback
  • Categories
    • Development
      • Game Design
        • Platform Game Design
        • Puzzle Game Design
        • Role Playing Game Design
      • Game Making Tools
      • Mathematics
      • Narrative
      • Production
      • Programming
      • Sound
    • Education
    • Miscellaneous
      • Funding
      • Interviews
      • Marketing
      • Websites
    • Opinion and Analysis
      • Angry Joe
      • Fives
      • Nandrew
    • Reviews
      • International
      • Local
    • South African Game Development
      • Events
      • Features
      • Game.Dev Competitions
      • Games
    • Z Archives
      • Editorial
      • News

First impressions: Game Maker 8

 Posted by Nandrew on 6 July 2009  Development, Game Making Tools  1 Response »  Tagged with: game maker, game maker 8
Jul 062009
 
First impressions: Game Maker 8

With the recent surfacing of the Game Maker 8 open beta, I felt duty-bound to download the tool and give it a whirl to see what’s improved over previous versions. It turns out that there’re quite a lot of tweaks in the new release: some of them are purely aesthetic, while others shake the system [...]

3D graphics with Game Maker Part 4

 Posted by Gazza_N on 5 June 2009  Development, Game Making Tools  3 Responses »  Tagged with: 3d, game maker, tutorial
Jun 052009
 
3D graphics with Game Maker Part 4

In this, the final part of the series, we’ll cover the long-awaited subject of 3D models, as well as highlighting some of the possible problems you may have as you attempt your own 3D games.

3D graphics with Game Maker Part 3

 Posted by Gazza_N on 4 May 2009  Development, Game Making Tools  No Responses »  Tagged with: 3d, game maker, tutorial
May 042009
 
3D graphics with Game Maker Part 3

We’ve covered drawing basic meshes, and we’ve covered the all-important transformation functions. We’ve also covered lighting. Now that we have all these basics down, it’s time to start on some of the nifty tricks that you can pull using what we’ve learned.

3D graphics with Game Maker Part 2

 Posted by Gazza_N on 20 April 2009  Development, Game Making Tools  No Responses »  Tagged with: 3d, game maker, tutorial
Apr 202009
 
3D graphics with Game Maker Part 2

In Part 1, we learned how to set up a basic camera, and draw the 3D primitives that Game Maker provides functions for. If you took my advice and messed around on your own a bit, you’ll have noticed a few limitations to included scripts. For instance, how do you go about rotating primitives? There [...]

3D graphics in Game Maker Part 1

 Posted by Gazza_N on 5 April 2009  Development, Game Making Tools  1 Response »  Tagged with: 3d, game maker, tutorial
Apr 052009
 
3D graphics in Game Maker Part 1

It goes without saying that almost every game developer probably started out wanting to make games in 3D. After all, practically all of the AAA games that we played growing up were in 3D, so it comes as no surprise that we want to create our own 3D wonderworks. What you may or may not [...]

World of Goo cursor in 15 minutes

 Posted by Jarrod on 3 April 2009  Development, Game Making Tools  5 Responses »  Tagged with: cursor, game maker, world of goo
Apr 032009
 
World of Goo cursor in 15 minutes

Have you ever wondered how anyone was able to create that magical cursor in the World of Goo? Wonder no more, noble Dev.Mag reader, for this article will explain how you can put that gooey cursor into your game, in just 15 minutes. We will be using Game Maker Pro as our development tool, so [...]

Avatars by Sterling Adventures

Follow Dev.Mag

RSS Facebook Twitter

South African Game Development Sites

  • IGDA South Africa
  • SAGD

Categories

  • Development (60)
    • Game Design (18)
      • Platform Game Design (2)
      • Puzzle Game Design (7)
      • Role Playing Game Design (3)
    • Game Making Tools (6)
    • Mathematics (9)
    • Narrative (6)
    • Production (1)
    • Programming (21)
    • Sound (3)
  • Education (3)
  • Miscellaneous (19)
    • Funding (1)
    • Interviews (15)
    • Marketing (2)
    • Websites (1)
  • Opinion and Analysis (20)
    • Angry Joe (2)
    • Fives (5)
    • Nandrew (12)
  • Reviews (46)
    • International (42)
    • Local (4)
  • South African Game Development (11)
    • Events (2)
    • Features (2)
    • Game.Dev Competitions (4)
    • Games (3)
  • Z Archives (222)
    • Editorial (1)
    • News (221)

Popular Posts

  • How to Use Perlin Noise in Your Games (Originally appeared in Dev.Mag Issue 20, released in February 2008.) Perlin noise is the foundation...
  • Bézier Curves for your Games: A Tutorial A Bézier curve is a type of curve that is easy to use, and can describe many shapes. This guide...
  • Flash for Free This article originally appeared in Dev.Mag Issue 28, released in January 2009. Many of you have...
  • 11 Tips for making a fun platformer This article gives handy tips for designing and building a platformer. There are tips for designing...
  • Video game user interface design: Diegesis theory In this article, the Dave Russell introduces the basic concepts of diegesis theory in video game...
  • Poisson Disk Sampling This article originally appeared in Dev.Mag Issue 21, released in March 2008. One way to...
  • How to design levels for a platformer This article looks at the process of designing levels for a platformer: from the initial idea to the...
  • How are puzzle games designed? (Introduction) This article gives some background information on puzzle games, and sets the stage for a set of...
  • Zero Budget Indie Marketing Guide Today's game market is, by all accounts, saturated. There's simply not enough time for people...
  • Basic Collision Detection in 2D - Part 1 This article originally appeared in Dev.Mag Issue 28, released in January 2009. Almost every...

Recent Comments

  • avatarJulian Pritchard { I find that the essence of great indie games comes from knowing their core rules. If all gameplay adheres to the core rules, then emergent... } – May 11, 9:11 PM
  • avatarAmir Barak { Insanely detailed, well written and an interesting read :D Being in the process of developing a game that has a web of interconnected rules and... } – May 11, 5:17 PM
  • avatarJarrod Swartz { Great article! Very informative. } – May 08, 9:51 AM
  • avatarAditya { Nothing to beat a simple tutorial with Actual Screen shots. } – Apr 26, 9:44 PM
  • avatarDiorgo Jonkers { Thanks for the feedback Ben, max and cool math :) Glad you found it useful. } – Apr 23, 8:56 PM

Archives

  • May 2012
  • April 2012
  • February 2012
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009

Tags

free game maker arcade game.dev math issue29 story graphics puzzle issue27 derek yu tools tutorial platformer xbox 360 narrative art games xna algorithm difficulty puzzle game design dreambuildplay audio point n click game design chzo mythos yahtzee adventure dreambuildplay 2008 competition flash strategy explanation world of goo level design action back of a napkin issue28 sound roundup local 3d fives issue20 interview game.dev comp
© 2012 devmag.org.za Suffusion theme by Sayontan Sinha
  • follow:follow:
  • Dev.Mag on Facebook Dev.Mag on Facebook
  • RSS RSS
  • Tweet with me Tweet with me