Category Archives: Game Making Tools

First impressions: Game Maker 8

With the recent surfacing of the Game Maker 8 open beta, I felt duty-bound to download the tool and give it a whirl to see what’s improved over previous versions.

It turns out that there’re quite a lot of tweaks in the new release: some of them are purely aesthetic, while others shake the system to its very core and sprout random slices of chocolate cake when you enter the secret code. It’s quite clear already that Game Maker 8 has made a considerable jump over its predecessors in a way that will benefit just about any user out there.

Continue reading

3D graphics with Game Maker Part 3

We’ve covered drawing basic meshes, and we’ve covered the all-important transformation functions. We’ve also covered lighting. Now that we have all these basics down, it’s time to start on some of the nifty tricks that you can pull using what we’ve learned.

Continue reading

3D graphics with Game Maker Part 2

In Part 1, we learned how to set up a basic camera, and draw the 3D primitives that Game Maker provides functions for. If you took my advice and messed around on your own a bit, you’ll have noticed a few limitations to included scripts. For instance, how do you go about rotating primitives? There are no arguments for that in the functions. What if you want to scale primitives in interesting ways, beyond simply changing the size via the draw functions? Well, in this instalment, I’ll be answering these questions using a single concept – transformations.

Continue reading

3D graphics in Game Maker Part 1

It goes without saying that almost every game developer probably started out wanting to make games in 3D. After all, practically all of the AAA games that we played growing up were in 3D, so it comes as no surprise that we want to create our own 3D wonderworks.

What you may or may not realize is that the humble Game Maker comes with the ability to draw 3D graphics. This makes the task of putting 3D games together a lot simpler. However, one thing I would like to emphasize early on is that 3D is just another tool – nothing more, nothing less. Giving a game 3D graphics will not magically make it better. In fact, it can complicate a design that would otherwise work perfectly well in 2D. Conversely, using 3D in GM can also simplify certain graphical aspects of your game. It’s up to you to determine whether it’s worth all the extra effort, and to be aware of the limitations of Game Maker’s 3D functions.

Continue reading

World of Goo cursor in 15 minutes

Have you ever wondered how anyone was able to create that magical cursor in the World of Goo? Wonder no more, noble Dev.Mag reader, for this article will explain how you can put that gooey cursor into your game, in just 15 minutes. We will be using Game Maker Pro as our development tool, so to get started, open up a new project.

Continue reading