Machinarium is Amanita Design's beautiful puzzle-adventure game. It is set in a world inhibited by robots, and your task is to prevent the bad robots from blowing up the city. Quinton Bronkhorst tells you what he thinks of it.
adventure
The two Samorost games, the flash games by Amanita, has revolusionised the way we think of atmosphere and art in games. In this article, Rodain Joubert pays homage to the games that set a new benchmark for adventure games.
The Samorost Games
There have been many games that would have ended up on the “games that kicked my ass”-pile if I hadn’t taken to keeping a notepad beside my grubby keyboard. After spending a fair number of hours on them, and even aided by walkthroughs, many old point-n-click adventure games and interactive […]
Rosemary
Heed is odd. From the moment you start the game up, you get the feeling that it’s definitely not your cookie-cutter point ‘n’ click adventure. Maybe it’s the surreal backgrounds and stylized art, or perhaps it’s the bizarre and moody background music (containing remixed samples from late-19th-century folk music). Either […]
Heed
Last week, the editor brought to my attention a neat little adventure game called Ben There, Dan That!which was making its own little waves in the adventure game pool, at no cost at all. I was also directed to the fact that, as a result of adventure gamers going “OMFGWTF THAT […]
Time Gentlemen, Please!
Are you sick of hearing the now clichéd ‘Adventures games are dead’ whenever fond memories of LucasArts and Sierra classics are shared? Even worse, are you sick of saying it? Because, like all overused maxims, this one also has that shred of truth that led to its conception, but it […]
Ben There, Dan That!
This article originally appeared in Dev.Mag Issue 27, released in November 2008. Ultimate Quest is one of two Game.Dev DreamBuildPlay 2008 entries. It is an expansion of a ASCII-styled text adventure that was originally entered into a Game.Dev competition, polished and completed for Microsoft’s annual competition. The following is a […]
Ultimate Quest
This article originally appeared in Dev.Mag Issue 28, released in January 2009 When one talks about the development of episodic games, there are normally two distinct advantages that get touted. The first is a steady cash flow. The other is the ability to iteratively improve on the game as each […]
PAA: Episode 2
This article originally appeared in Dev.Mag Issue 24, released in August 2008. In most games, the opening cutscene generally consists of hints of a dark secret, a terrible evil that must be vanquished lest it destroy the world. This first episode of the Penny Arcade Adventures series of episodic games […]
PAA: Episode 1
This article originally appeared in Dev.Mag Issue 21, released in April 2008. One hundred and ninety six years ago, cat burglar Trilby escaped the horrors of DeFoe Manor, only to discover an even greater danger. One hundred and ninety six years from now, an unwitting starship crew will stumble upon […]
6 Days a Sacrifice review
This article originally appeared in Dev.Mag Issue 20, released in February 2008. It’s a quiet day in the Caracus Galaxy. The starship Mephistopheles sullies forth across the sea of stars, its six-person skeleton crew boldly scouting what no six-person skeleton crew has scouted before. Of course (being a horror game […]
7 Days a Skeptic
This article originally appeared in Dev.Mag Issue 20, released in February 2008 5 Days a Stranger is a freeware point-and-click adventure game developed by Ben “Yahtzee” Croshaw. “Yahtzee” has a become a bit of an internet star lately with his weekly video reviews, Zero Punctuation, where he gives a funny and […]