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Nandrew says 'damn' a lot here. Sensitive readers are advised to look away. Everyone else, hit the jump for 5 prototyper's tips.
Newest articles
Gratuitous Space Battles
Lasers, explosions, lasers, space ships, lasers, missiles and a few more lasers. That's all you need to know.
World Train Royale
"It's like cake, but not." No, that doesn't really make much sense to us either, so we just directed Quinton to the fridge and moved on - it's World Train Royale: see if you can make sense of it.
The Samorost games
It's time for a history lesson, kids! Nandrew investigates the games which have paved the way for Amanita's new graphical adventure, Machinarium.
Grappling Hook review
DukeOFprunes grapples with this new indie puzzler, and kicks off our first 4-game review week!
Guerrilla Tool Development
How using (or making) the right tools for your game can make your life easier.
Rage Rundown
Our rundown of rAge 2009. In pictures
The Game.Dev Comps - Part 2
The second part of this series follows the growth of the next batch of Game.Dev competitions.
How to defeat negative self-talk
We take the hard knocks so you don't have to
The Game.Dev Comps - Part 1
What are all these comps we keep talking about, then? Click here to find out, as we roundup the first 10 such competitions in Game.Dev's history.
Rosemary review
Memory is the focal point in this SCUMM-'em-up
Silent Conversation Review
Lovecraft in a game that doesn't have Cthulhu in its title. It's been a long time coming.
ShellBlast HD review
ShellBlast goes to the Xbox, and Nandrew goes with it
About Game.Dev
News
A whole bunch o
Pink beards, post-mortems, competition winners and local news

Ribbon Hero, take 2
Second thoughts on Office Labs innovation

Global Game Jam wraps up
Worldwide event turns up 931 games


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