When he’s not busy correcting the spelling of teenagers on the Internet or cracking the whip over his lackeys, Dev Mag’s very own editor Claudio “Chippit” de Sa has been known to delve in a bit of game development himself. National Defense is one of his creations, and it’s a great example to show what a bit of planning and foresight can do to give indie games an extra sprinkling of class.
This article originally appeared in Dev.Mag Issue 29, released in February 2009
If one had to compile a list of the top ten reasons for envying former Dev.Mag editor-in-chief Rodain “Nandrew” Joubert, coming a close second to his fabulous hair would be his tendency to constantly roll out absolutely fantastic and innovative games. Whodunnit…Think Quickly is no exception to this rule.
This article originally appeared in Dev.Mag Issue 25, released in September 2008
Have you ever felt the urge to kill your friends, but held back because those blood stains are such a pain to get out of the carpet? Well then, you need to download yourself a copy of top-down multiplayer shooter, Monochrome! You might also need to get some professional help, but it’s not my place to judge!
It’s rare that a fresh concept is exceptionally implemented in its first incarnation, but that is exactly what Miktar Dracon has accomplished with Blastion. Taking the idea of racking up points with limited lives and flipping it on its head, Blastion’s gameplay is quite unlike anything else in recent memory. While the motivation given to the player is fairly standard, scoring enough points to earn that ever-challenged number one spot on the scoreboard, it can take a little while to get used to the new concepts offered.