Yearly Archives: 2009

Over at NAG Online, I’ve written one or two pieces that concern themselves with game modding and the like. I’ll be the first to admit that modding isn’t my strongest point — or an aspect of game development which I have a particularly vested interest in — but I do […]

Is Modding Useful?

I think I’ve mentioned before how delightfully interesting TIGSource manages to make its game development competitions. Oh, sure, you could go for one of those stock-standard phrase-themed compos that all the other kids are going for, but why keep yourself trapped inside that box when you can think in terms […]

Asemblee competition starts

So here’s a little something to kickstart your weekend and brighten your day. Edmund Mcmillen, a delightfully twisted gentleman who should probably never be allowed near children, was recently allowed near children. One of them happened to be a grizzled, stern-faced game reviewer called Acacia, and it was her job […]

3-year-old versus Super Meat Boy

Yes, this news is probably a bit old by now, and avid Kotaku readers will probably have looked at it already, but I saw this article on the Xbox rumble massage apps receiving some link love on GameSetWatch and couldn’t pass up the opportunity to investigate. Titled “The Xbox Massage-Makers: […]

Notorious XBIG massagers: the devs speak!

So, Machinarium has recently hit the market and journalistic smarties everywhere have yet another opportunity to remind the world that the adventure genre is not rotting in an unmarked grave somewhere on Dr Fred Edison’s creepy estate. Guhhh. Proud declarations of point-n-click adventuring’s astounding non-deadness are becoming something of a […]

Point-n-click is aliiiiive!

That’s nearly sixty-thousand sales. In a week. All those fancy numbers mathemagically work out to almost $100 000 earned (minus whatever Paypal decides to keep for itself), all for a year-old game. This is, of course, not counting the boosted sales the game also saw on Steam, simply because people […]

Where’s our profanity pack, 2D Boy?

As I lay in bed this weekend, sweating and snotting from some sort of sickness (hey, alliteration!), I was pleased to see IndieGames shaking things up with a crossword puzzle focused on independent games. Cor blimey, I’ve never seen one of these before! There’s not much to say about it […]

Indie game crossword

We mentioned Machinarium about a year ago when we covered it in our IGF roundup. The game was nominated – and eventually went on to win – the $2500 for Excellence in Visual Art, which isn’t hard to believe when you see the hand-drawn detail that was crafted into every […]

Notepad game design

Today, I was fiddling about with Gregory Weir’s Exploit, and while it’s not absolutely jaw-droppingly amazing in the gameplay category, it turns out to have a pretty interesting story. I suppose I pretty much expect that from Mr Weir by now, since writing seems to be an important part of […]


This may be poor form on my part, but after a game has received a certain quota of attention for a certain period of time, I get tired of posting news about it. I mean, seriously: taking into account the veritable tsunami of games assaulting the battered shores of The […]

World of Goo: pay whatever

If you’re looking for a cool little platformer to play around with, try out Cave Chaos from Nitrome. I’m still trying to figure out exactly what sort of creature your protagonist is, but I’m reasonably confident about calling it some sort of rodent. And for whatever reason, this particular rodent […]

Try this: Cave Chaos