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Where We Remain

 Posted by on 24 March 2010  News  No Responses »
Mar 242010
 
Where We Remain

I don’t think that the roguelike genre is particularly renowned for its storytelling. This isn’t to say that roguelikes are particularly crappy at this sort of thing, it’s just that designers tend to focus on other things which players usually appreciate more — providing games which are praised for their elegance, balance and depth in [...]

IGF winners announced

 Posted by on 14 March 2010  News  No Responses »
Mar 142010
 
IGF winners announced

I think it would be nigh unforgivable to skip out on mentioning the recent IGF awards, even if such a mention is a little later than most. After finally getting a chance to sit down and watch some juicy bits of the awesome video, I decided to post a quick summary of the facts: The [...]

Mar 112010
 
XNA on phones, full 3D promised - really

Our local homies at Luma Arcade (swell buncha folks) have recently been up at GDC along with everybody else in the industry, and Microsoft has just showcased one of their projects, The Harvest as part of anannouncement about XNA-based game made for … well, the new ASUS Windows Phone prototype. Needless to say, seeing a [...]

Local pretties – Bounty Arms

 Posted by on 18 February 2010  News  No Responses »
Feb 182010
 
Local pretties - Bounty Arms

Look! More stuff comin’ from sunny SA. Bounty Arms is a side-scrolling platformer thingum, made with the recently released Unreal Development Kit, and has been under development for quite some time. But just today, the developers have just released a playable demo. It’s quite a hefty download, be warned, and the game is in no [...]

Valentines gifts?

 Posted by on 16 February 2010  News  No Responses »
Feb 162010
 
Valentines gifts?

Look, here I am again, trying to get you to spend money. Don’t you just love me? No? Well you should, because it was just Vamlumtimes Day and that’s what you’re supposed to do, I’m told. Anyway, this is all beside the point, because there are a whole bunch of developers who do love us [...]

Continuity

 Posted by on 16 February 2010  News  No Responses »
Feb 162010
 
Continuity

So I was poking around on Twitter today (Digsby, thank you for making the Internet tidy again!) when I saw mention of an IGF student entry called Continuity. Armed with a decent Internet connection and high spirits, I decided that now was the time to spread my wings and get into the habit of clicking [...]

Ribbon Hero, take 2

 Posted by on 2 February 2010  News  No Responses »
Feb 022010
 
Ribbon Hero, take 2

I mentioned this a few days ago, when it was first announced, but had yet to personally give it a run through. Having now finally jumped through a few hoops to get it installed*, I’ve now given it a good look and stand by my original judgement that it appeared to be little more than [...]

Global Game Jam wraps up

 Posted by on 1 February 2010  News  No Responses »
Feb 012010
 
Global Game Jam wraps up

After excessive coffee and pizza consumption, the Global Game Jam has finally come to an end. Developers dragged themselves home after a(mostly) sleepless weekend spent (almost) successfully tripling last year’s game tally. The theme was “deception”, and it was worth 931 games, 10 of them from sunny SA. Notable among that list are Press Tilda, [...]

TIGJam UK games. Also, flixel

 Posted by on 28 January 2010  News  No Responses »
Jan 282010
 
TIGJam UK games. Also, flixel

When bandwidth permits it, I like strolling through threads like this to pick up on all the teensy little games that people make at events like the UK TIGJam. After seeing the announcement on IndieGames and checking on one or two of their recommendations, I decided to browse through some of the other games and [...]

Game while you write?

 Posted by on 21 January 2010  News  No Responses »
Jan 212010
 
Game while you write?

Right, so as I’m typing up this post, making good use of all of Word’s fancy productivity features, Ribbon Hero‘s running in the background, scoring my performance. Or, rather, it would be if I had realised that an additional .NET 3.5 SP1 download was required to get it running, the requirement of which was, unfortunately, [...]

IGF Student Showcase top 10

 Posted by on 20 January 2010  News  No Responses »
Jan 202010
 
IGF Student Showcase top 10

An often overlooked half of the IGF is the Student Showcase, where up and coming devs who are still learning the ropes compete for recognition. And it’s often quite naïve to disregard them, having successes like Narbacular Drop originating from academic sources like DigiPen. Anyway, the fellas over Think Services agree, and have included a [...]

How much?

 Posted by on 14 January 2010  News  No Responses »
Jan 142010
 
How much?

The part that comes after the creation of a game is just as nebulous as the actual creation itself. So everyone knows they need to market, and everyone knows they want to sell eventually. But many questions arise, such as “how?” and, eventually, “how much?” Thankfully, Gamasutra answers the second question with this article, sharing [...]

Jan 122010
 
Platform design wizards share thoughts

Back in the late 80s and early 90s, there existed two platformers that were marvellous examples of the best gaming had to offer at the time, and each one was essentially made by a single person. The first of those went on to seed a massive franchise that runs to this day, extending as far [...]

Organic Indie Preorder Pack

 Posted by on 7 January 2010  News  No Responses »
Jan 072010
 
Organic Indie Preorder Pack

I’m going to assume you know Wolfire; they’re a grand bunch of blokes who share interesting thoughts, occasionally drop games in our inbox, and make cute videos while occasionally dropping games in our inbox (no, I’m not biased, why would you say that?). Now, the guys over in Overgrowth dev-land have struck a deal with [...]

IGF Judging demystified

 Posted by on 7 January 2010  News  No Responses »
Jan 072010
 
IGF Judging demystified

Until this handy little article on IndieGames came along, I never really understood the IGF. I mean, a whole lot of games go in, a few of them come out, everybody gets excited for a while and then trophies get handed out. But what makes a good IGF game and how do the judges make [...]

7 day forecast: Sunshine

 Posted by on 5 January 2010  News  No Responses »
Jan 052010
 
7 day forecast: Sunshine

Sunshine. No, not that stuff that makes every Briton envious of us down in sunny SA. This Sunshine, the latest gamelet coming out of whatever home Kyle Gabler (one half of 2D Boy) currently calls his liar. It was entered – albeit slightly late – into Experimental Gameplay Project art game contest last month. And [...]

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