This article originally appeared in Dev.Mag Issue 27, released in November 2006
The Game.Dev Comps evolved considerably since they started, with sponsors and prizes being obtained, and a larger, more experienced (and larger) community facilitating the creation of even more advanced games. We take a look at all the competitions held since August 2006, 10 competitions over 2 years.
This article originally appeared in Dev.Mag Issue 26, released in October 2006.
Compared to most other game development competitions, Game.Dev’s fondly-named “Comps” have always stood out on one particular front: each new incarnation has always set out to challenge, direct and develop entrants within the field of game development. Instead of the oh-so-typical “create a game about kitties and/or mudkips” mentality that many mainstream events focus on, the Game.Dev competitions have always sought to home in on an aspect of game development that people don’t always consider and try to train new developers in the techniques that it describes. Although some may frown upon this method and drop out as a result, those who engage with the competitions often emerge from the experience as more mature and insightful developers.
This article originally appeared in Dev.Mag Issue 29, released in February 2009.