Tag Archives: issue27

The Game.Dev Comps – Part 2

This article originally appeared in Dev.Mag Issue 27, released in November 2006

The Game.Dev Comps evolved considerably since they started, with sponsors and prizes being obtained, and a larger, more experienced (and larger) community facilitating the creation of even more advanced games. We take a look at all the competitions held since August 2006, 10 competitions over 2 years.

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Spacehack

This article originally appeared in Dev.Mag Issue 27, released in November 2008.

SpaceHack is one of two Game.Dev DreamBuildPlay 2008 entries. It eventually placed among the top 20finalists in the competition. The following is a discourse by one of the game’s two creators about the creation process and the story behind the game.

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Ultimate Quest

This article originally appeared in Dev.Mag Issue 27, released in November 2008.

Ultimate Quest is one of two Game.Dev DreamBuildPlay 2008 entries. It is an expansion of a ASCII-styled text adventure that was originally entered into a Game.Dev competition, polished and completed for Microsoft’s annual competition. The following is a discussion by one of the game’s two creators about the process of creating the game.

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Multiwinia

This article originally appeared in Dev.Mag Issue 27, released in November 2008.

Anybody who’s played Introversion’s seminal strategy/action game Darwinia will know the joys of having thousands of little flat men marching across the map in a long green column, leaving the glittering red digital souls of dead virii in their wake. It probably occurred to you that two or more such armies colliding would make for one epic battle. Well, it seems that Introversion agrees with you on that one, because (as our preview two issues ago revealed) they’ve been hard at work on Multiwinia, a brand new stand-alone multiplayer pseudo-sequel to Darwinia. So now that it’s finally been released, how does it measure up? Read on.

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