In this article, Quinton Bronkhorst compares World Train Royale with a chocolate cake with too many ingredients: delicious to imagine, but too rich too consume. The early parts of the game work well, but as features get added the gameplay suffers.
puzzle
Ninjas have them. Batman has one. Bionic commandos have one too. They’re grappling hooks and they are throwy, shooty, swingy good fun. They’re also nothing new in games. The afore-mentioned Bionic Commando could not jump at all and relied on his grappling arm to grab ledges and swing around the […]
Grappling Hook
So. Hot on the heels of my previous ShellBlast review comes this humble opinion of its new, Xbox-based cousin: ShellBlast HD. Vertigo Games was kind enough to supply me with a review copy for this sprightly bugger, so of course I latched onto it . And hey, guess what? It’s just as […]
ShellBlast HD
Ed: Yo Nandrew, where’s that ShellBlast review you promised me? You’re already a day late. Me: Ah, er, bad news. I haven’t written it yet. I’ve been banging my head against this level 30 nuke defusal for most of the afternoon, and as far as I know I’ve still got […]
Shellblast
When a competition comes around with the theme “Advancing Wall of Doom”, you know that the games produces are going to be something special. Well, that’s exactly what the Ludum Dare 48 hour game competition did, as we reported a few weeks ago, and the submitted games certainly lived up to […]
Mind Wall
Glum Buster is a special game, in more ways than one. The core gameplay mechanic might be simple enough – a side scrolling platformer with puzzle elements – but the presentation of the game and the world of Glum is where the magic lies. The game utilises the concept of […]