Yearly Archives: 2009


This year’s DreamBuildPlay challenge kicks off today.The competition now runs over 4 months instead of last year’s three, and offers an inflated $40 000 for the best Xbox 360 game submitted on or before 6 August. Regular readers will be aware that we’re strong proponents of this competition, with two […]

DreamBuildPlay 2009 starts today!





That’s right, the big secret is out. Dev.Mag’s home has undergone a rather drastic remodelling, and you’re looking right at it! Gone is the horrid old design, and in with a new, easy to navigate site. Tucked away into the archives go the old PDF magazines, the pages of which […]

New Dev.Mag website





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Oh dear, what’s happened here? New site? No PDF-format magazines? Hyperlinks? Comments? The horror. Or is that progress? I’d like to lean towards the latter, but the few weeks of nearly dedicated effort that it took to achieve this result tends to force my opinion; I might be biased in this […]

The next step





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It’s rare that a fresh concept is exceptionally implemented in its first incarnation, but that is exactly what Miktar Dracon has accomplished with Blastion. Taking the idea of racking up points with limited lives and flipping it on its head, Blastion’s gameplay is quite unlike anything else in recent memory. […]

Blastion Review



Being part of an active game development forum, I often stumble across works in progress from fellow enthusiastic devs. This in itself is pretty great. The problem – and I’ll confess to this openly – is that I often skip over projects which are only in the concept stage: you […]

Being a show-off?




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This article originally appeared in Dev.Mag Issue 28, released in January 2009. Many of you have experienced it. You go online, log into your instant messenger or e-mail account and receive a link from some excited friend saying, “ARARRRAARARR PLAY THIS GAME ASBFLARGAFAG www.insertrandomlinkhere.com!!!!!” Chances are it’s either an Internet […]

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