Heed is odd. From the moment you start the game up, you get the feeling that it’s definitely not your cookie-cutter point ‘n’ click adventure. Maybe it’s the surreal backgrounds and stylized art, or perhaps it’s the bizarre and moody background music (containing remixed samples from late-19th-century folk music). Either […]
free
Everything about Use Boxmen says ‘happy.’ The music sparkles in the background, what simple narration exists in the game is silly and smile-inducing and the characters ooze charm out whatever wazoo they might have in their deformed crayoned bodies. It would be such a great setup for a bit of coffee […]
Use Boxmen
Are you sick of hearing the now clichéd ‘Adventures games are dead’ whenever fond memories of LucasArts and Sierra classics are shared? Even worse, are you sick of saying it? Because, like all overused maxims, this one also has that shred of truth that led to its conception, but it […]
Ben There, Dan That!
So zombies, right? They’re pretty much awesome, and games that have them featured usually score quite a few points in their favour simply because of this fact. Make a zombie the protagonist of one of these and things just start looking up from there.
Sonny 2
The original version of this game spent some time at the top of Konkregate‘s most popular games list, looking very smugly at all the other games below it who scrabbled for the lower podium positions; it held a similar accolade for even longer under the strategy subcategory. Then the 1.5 update of the […]
Desktop Tower Defense Pro
This article originally appeared in Dev.Mag Issue 26, released in October 2008 Interested in making your own sound effects for videogames? This month we’ll be looking at Audacity and a few of the common effects that can be used to turn your humble blink-blonks into fantastic kaphwooms.
Let’s look at Audacity effects!
This article originally appeared in Dev.Mag Issue 24, released in August 2008. One aspect of game creation that constantly seems to stump the average hobbyist developer is the matter of sound creation. Nowadays, experienced players can go onto the Internet, download a few indie games and easily pick up on […]
Mouth and microphone – The viability of home-brewed sound effects
Today’s game market is, by all accounts, saturated. There’s simply not enough time for people to play everything that’s on offer out there, even if everybody dedicated their lives to hunting out – and playing through – as many titles as humanly possible.
Zero Budget Indie Marketing Guide
With recent buzz around Dev.Mag about art games, out of the minds of Terry Cavanagh and Stephen Lavelle, we’re faced with something that epitomizes that very concept – Judith.
Judith
In the mainstream market there has been a lot of focus on moral dilemmas recently. Bioshock asked its players if they would rather save deformed little girls than bump them off for the ability to set their hands on fire. Fallout 3 wanted to know if greed is enough motivation […]
Mastermind: World Conqueror Review
The tone of the Sagrario’s Room Escape is cleverly set upon finding a plain manila folder containing nothing more than a simple page on which is printed – in friendly letters and with an accompanying smiley face – the words ‘good luck’. This cheeky challenge warns you that the game […]
Sagrario’s Room Escape
This article originally appeared in Dev.Mag Issue 28, released in January 2009. Many of you have experienced it. You go online, log into your instant messenger or e-mail account and receive a link from some excited friend saying, “ARARRRAARARR PLAY THIS GAME ASBFLARGAFAG www.insertrandomlinkhere.com!!!!!” Chances are it’s either an Internet […]