Ed: Yo Nandrew, where’s that ShellBlast review you promised me? You’re already a day late. Me: Ah, er, bad news. I haven’t written it yet. I’ve been banging my head against this level 30 nuke defusal for most of the afternoon, and as far as I know I’ve still got […]
game maker
With the recent surfacing of the Game Maker 8 open beta, I felt duty-bound to download the tool and give it a whirl to see what’s improved over previous versions. It turns out that there’re quite a lot of tweaks in the new release: some of them are purely aesthetic, […]
First impressions: Game Maker 8
In this, the final part of the series, we’ll cover the long-awaited subject of 3D models, as well as highlighting some of the possible problems you may have as you attempt your own 3D games.
3D graphics with Game Maker Part 4
This article originally appeared in Dev.Mag Issue 29, released in February 2009 If one had to compile a list of the top ten reasons for envying former Dev.Mag editor-in-chief Rodain “Nandrew” Joubert, coming a close second to his fabulous hair would be his tendency to constantly roll out absolutely fantastic and […]
Whodunnit Review
This article originally appeared in Dev.Mag Issue 25, released in September 2008 Have you ever felt the urge to kill your friends, but held back because those blood stains are such a pain to get out of the carpet? Well then, you need to download yourself a copy of top-down […]
Monochrome review
We’ve covered drawing basic meshes, and we’ve covered the all-important transformation functions. We’ve also covered lighting. Now that we have all these basics down, it’s time to start on some of the nifty tricks that you can pull using what we’ve learned.
3D graphics with Game Maker Part 3
In Part 1, we learned how to set up a basic camera, and draw the 3D primitives that Game Maker provides functions for. If you took my advice and messed around on your own a bit, you’ll have noticed a few limitations to included scripts. For instance, how do you […]
3D graphics with Game Maker Part 2
It goes without saying that almost every game developer probably started out wanting to make games in 3D. After all, practically all of the AAA games that we played growing up were in 3D, so it comes as no surprise that we want to create our own 3D wonderworks. What […]
3D graphics in Game Maker Part 1
Have you ever wondered how anyone was able to create that magical cursor in the World of Goo? Wonder no more, noble Dev.Mag reader, for this article will explain how you can put that gooey cursor into your game, in just 15 minutes. We will be using Game Maker Pro […]
World of Goo cursor in 15 minutes
It’s rare that a fresh concept is exceptionally implemented in its first incarnation, but that is exactly what Miktar Dracon has accomplished with Blastion. Taking the idea of racking up points with limited lives and flipping it on its head, Blastion’s gameplay is quite unlike anything else in recent memory. […]