Semi-procedurally generated music, beautiful visuals, and 8 levels of bullet-hell-like mayhem; this is Everyday Shooter, and it’s not ordinary.
Now in development for roughly eight years, Cortex Command is already quite a familiar feature in the mindscape of many gamers. It is a hard one to ignore with its colourful graphics, spiffy tunes and very surprising chaotic outbursts – for example, your heavily armoured heavy-weapons supersoldier may well be disarmed by a lowly unfinished skeletal clone’s lucky pistol shot, a level of detail displayed by very few other games. And these are no random events: the game’s impressive physics engine ensures that everything exists as matter that can influence its surroundings, right down to gore, spent ammo clips and empty bullet caps.
Nandrew: Ladies and gentlemen, we proudly present to you our second Dev.Mag Collaborative Review Thing™, partially because the first one was so fun and mostly because Rock, Paper, Shotgun have not yet sued us for stealing their idea.
Mercenary Ship: DARKSTAR
Location: Entering orbit around Mars
Destination: Space station Titan Prime
Status: Overrun by hostile robot forces
Mission: Liberate Titan Prime