Have you ever wondered how anyone was able to create that magical cursor in the World of Goo? Wonder no more, noble Dev.Mag reader, for this article will explain how you can put that gooey cursor into your game, in just 15 minutes. We will be using Game Maker Pro […]
Daily Archives: 3 April 2009
Think game design is about hard code and gameplay? Well, it can’t be denied that those things play some of the most important parts in making up a game – but to make a game that’s truly something special, you’re going to have to exercise that creative muscle and let […]
Narrative: Part 2
It’s rare that a fresh concept is exceptionally implemented in its first incarnation, but that is exactly what Miktar Dracon has accomplished with Blastion. Taking the idea of racking up points with limited lives and flipping it on its head, Blastion’s gameplay is quite unlike anything else in recent memory. […]
Blastion Review
Earlier this year, three noble South Africans participated remotely in the annual Global Game Jam in a quest for truth, glory and really rapid game development. Teams all over the world were given 48 hours to make a game using a handful of keywords and whatever tools they could get their […]
Jamming in 48 hours
Being part of an active game development forum, I often stumble across works in progress from fellow enthusiastic devs. This in itself is pretty great. The problem – and I’ll confess to this openly – is that I often skip over projects which are only in the concept stage: you […]