Gamasutra Expert blogs

 Posted by on 31 July 2009  News  No Responses »
Jul 312009
 
Gamasutra Expert blogs

Although I admittedly don’t have the time to look at every single blog post that comes out of Gamasutra (I’m far too busy saving the world), I make a point of scanning the weekly expert blogs roundup to see what the editors have deemed to be the best and most thought-provoking entries of the past [...]

When pigs fly

 Posted by on 30 July 2009  News  No Responses »
Jul 302009
 
When pigs fly

When Pigs Fly. Everybody and their dog seems to be playing this game at the moment, so I decided to give it a shot this morning. Developed by Anna Anthropy (aka. dessgeega, aka. auntie pixelante, aka. “space invader, game creatrix, pixelbitch, and dot-matrix dominatrix”), this game gives you a pig. With wings. And obstacles that [...]

Jul 302009
 
Use Boxmen

Everything about Use Boxmen says ‘happy.’ The music sparkles in the background, what simple narration exists in the game is silly and smile-inducing and the characters ooze charm out whatever wazoo they might have in their deformed crayoned bodies. It would be such a great setup for a bit of coffee break relaxation. Such a pity [...]

Games vs Life: Handguns

 Posted by on 29 July 2009  News  No Responses »
Jul 292009
 
Games vs Life: Handguns

So maybe you’re a gun nut. Or maybe not. Personally, I’ve never fired anything more high-powered than a paintball rifle, but the good folks at Wolfire have just become full-blown firearms wizards after shooting it up at their local firing range. On the blog, they make an in-depth comparison between firing a real-life weapon and [...]

The Casual / Core War

 Posted by on 28 July 2009  News  No Responses »
Jul 282009
 
The Casual / Core War

Seriously, somebody just give this guy a freaking medal already. James Portnow is one of those darling industry people who regularly and uncontrollably spouts nice big essays of complete sense and logic for the rest of humankind to benefit from. I’ve always been a little bit peeved about uptight developers who look down their noses [...]

Python and Roguelikes

 Posted by on 28 July 2009  News  No Responses »
Jul 282009
 
Python and Roguelikes

I’ve always had a bit of a soft spot for Python: it’s a really fun, easy-to-use language that literally brings joy to the coding process, and I’ve yet to run into a programmer who actively dislikes it. Heck, even if you’re not into “pure” Python, it tends to be incredibly useful when thrown into the [...]

Mo’Minis comp results

 Posted by on 27 July 2009  News  No Responses »
Jul 272009
 
Mo'Minis comp results
Jul 272009
 
Fives - Imitating Life

They say that art imitates life, which is something that for all intents and purposes we can pretty much agree with. And of course, depending who you ask, games are a form of art, so the saying must be applicable here. Now I was going to go on about how every work of art is [...]

Jul 262009
 
New Xbox Live Indie Games developments

The revamping of Xbox Live Community Games comes with more than just a new moniker, apparently. The most important new feature among those recently announced is the new pricing model: Instead of the old 800/400/200 MSP options that were previously available, options will now be remapped onto a new 400, 240 or 80 point system [...]

ShellBlast free weekend

 Posted by on 25 July 2009  News  No Responses »
Jul 252009
 
ShellBlast free weekend

At the time of going to print (man, I’ve always wanted to say that), Dev.Mag’s secret ninja investigation squad was able to confirm that gamers had approximately 15 hours left in which to download a free copy of ShellBlast from Game Giveaway of the Day. ShellBlast is a good ol’ bomb defusal puzzle game thing [...]

Sims Carnival Game Creator

 Posted by on 24 July 2009  News  No Responses »
Jul 242009
 
Sims Carnival Game Creator

My attention was recently brought to the beta of something called The Sims Carnival, an easy-to-use small games creator from the people who brought us, well, The Sims. The link to the original games seems tenuous at best (more like a chance to cash in on a brand name), but the creator really is rather [...]

The Behemoth doing stuff!

 Posted by on 23 July 2009  News  No Responses »
Jul 232009
 
The Behemoth doing stuff!

“The Behemoth is working on something new,” says the Big K. “Castle Crashers is coming to PS3,” says the horse’s mouth. “This is awesome,” says I. Lots of stuff is being said about the successful indie devs-with-humble-beginnings recently, and we all think it’s great because we get more cutesy, flashy graphics with excellent use of [...]

 
Time Gentlemen, Please!

Last week, the editor brought to my attention a neat little adventure game called Ben There, Dan That!which was making its own little waves in the adventure game pool, at no cost at all. I was also directed to the fact that, as a result of adventure gamers going “OMFGWTF THAT WAS AWESOME!”, creators Zombie-Cow decided [...]

Jul 202009
 
Painting a pretty picture

Polynomial‘s been getting around lately, with its beautiful fractal landscapes (in three dee!) attracting a lot of attention and even more awe-struck gaping. We accosted the game’s creator, Dmytry Lavrov, for a chat about its creation.

Indie Game Challenge

 Posted by on 20 July 2009  News  No Responses »
Jul 202009
 
Indie Game Challenge

The IndieGames Weblog has told me of this hot new Indie Game Challenge, a little something which will apparently afford indie developers the opportunity to get their games full-on published: or at least honoured with a $100 000 prize. Entrance ain’t free, folks — it’s $100 to secure your place in the competition — but [...]

 
Fives - Survival Horror

We’ve all been there: you’re alone, walking down a dark passage, firmly gripping an axe in your hands. You can hear your heart pounding in your ears because you’re surrounded by complete silence…except for the mysterious sounds coming from behind the door at the end of the passage. As you draw nearer you stand in [...]

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