# Narrative: Challenge and Complicity

There’s a biweekly column on GameSetWatch called Homer in Silicon — this little dose of gamely journalism usually explores stuff like narrative and storytelling in games. Looking at the latest offering, it has an eye-catching reference to the previously-reviewed Judith as well as an action-platformer called Don’t Look Back by the same developer.

It’s nothing mind-blowing: it just throws a few interesting thoughts in the direction of the reader, and idling about on a glorious Saturday afternoon gives me reason to believe that this would be just the reading to fit in with that vibe.

# First impressions: Game Maker 8

With the recent surfacing of the Game Maker 8 open beta, I felt duty-bound to download the tool and give it a whirl to see what’s improved over previous versions.

It turns out that there’re quite a lot of tweaks in the new release: some of them are purely aesthetic, while others shake the system to its very core and sprout random slices of chocolate cake when you enter the secret code. It’s quite clear already that Game Maker 8 has made a considerable jump over its predecessors in a way that will benefit just about any user out there.

# Game pick of the day

A quick heads-up today, because I’ve stumbled across a really stylish offering that I cannot resist sharing. And, of course, because I’m such a whore for adventure games, and I’d be crying myself softly to sleep every night if it weren’t for the occasional devs who remember the genre as fondly as I do.

Zombie Cow Studios seem to be among these devs. Their older donationware Ben There, Dan That! had an excellent grip on the pointy-clicky fun (and the associated humour) of greats such as Monkey Island. And now there’s a new, even more polished sequel that you can get right here for a measly, insignificant fee. Go do it! Hesitant folks will be set back an odd 20 MB for the demo, or half that number for the prequel (it’s free, what do you have to lose?).

# Sonny 2

So zombies, right? They’re pretty much awesome, and games that have them featured usually score quite a few points in their favour simply because of this fact. Make a zombie the protagonist of one of these and things just start looking up from there.