In this, the final part of the series, we’ll cover the long-awaited subject of 3D models, as well as highlighting some of the possible problems you may have as you attempt your own 3D games.
Daily Archives: 5 June 2009
Adam Saltsman, a Flash developer, TIGSource forum member and extensive Gamasutra blogger, recently released Flixel, a set of ActionScript files that help “organize, automate, and optimize Flash games” – or in other words, a Flash game creation toolkit! Now, don’t get us wrong. Flash isn’t exactly inaccessible when it comes […]
Cool Flash toolkit!
GameSetWatch recently linked readers to an article on Edge Online detailing the creation – and creatives – of the nearly-four-decade-old arcade classic known as Asteroids. Some of the game design considerations may seem awfully primitive by today’s standards, but it’s this “micro-assessment” of features is precisely what today’s devs should […]