In Part 1, we learned how to set up a basic camera, and draw the 3D primitives that Game Maker provides functions for. If you took my advice and messed around on your own a bit, you’ll have noticed a few limitations to included scripts. For instance, how do you […]
Daily Archives: 20 April 2009
This past weekend, 121 brave souls entered the fourteenth Ludum Dare 48 hour game development competition , in which participants had to design and build a fully-functional game in the space of only two days. The theme was “Advancing Wall of Doom”, a name which we gladly adorn with the […]