So zombies, right? They’re pretty much awesome, and games that have them featured usually score quite a few points in their favour simply because of this fact. Make a zombie the protagonist of one of these and things just start looking up from there.
The original version of this game spent some time at the top of Konkregate‘s most popular games list, looking very smugly at all the other games below it who scrabbled for the lower podium positions; it held a similar accolade for even longer under the strategy subcategory. Then the 1.5 update of the game traipsed onto Kongregate and [...]
Nandrew: Ladies and gentlemen, we proudly present to you our second Dev.Mag Collaborative Review Thing™, partially because the first one was so fun and mostly because Rock, Paper, Shotgun have not yet sued us for stealing their idea. Chippit: … and because the Wolfire guys were nice enough to unexpectedly drop a copy of Lugaru in our inboxes. [...]
Return to Sector Nine, by Pug Fugly Games, is a collection of nine minigames revolving around a single premise: make stuff explode… IN SPACE! It’s a throwback to the old arcade shooters of yesterdecade – you, in one little ship, blasting the everloving snot out of hordes of enemies while dodging walls of projectiles and obstacles [...]
Some things are destined to go together. First person shooters and explosive barrels. Pictures of cats and funny captions. The world is full of people who think to themselves, “Hey, I like peanut butter. I like chocolate. Why not put them together?” Some of these combinations are somewhat misguided (chalk down being naked while cooking [...]
When a competition comes around with the theme “Advancing Wall of Doom”, you know that the games produces are going to be something special. Well, that’s exactly what the Ludum Dare 48 hour game competition did, as we reported a few weeks ago, and the submitted games certainly lived up to the challenge. The overall winner, [...]
Nandrew: Right, so, here we are with a review of Trino. Made by a bunch of guys that call themselvesTrinoTeam. Let’s kick off by mentioning that we’re going to try a new review scheme for this particular game. Chippit: Yeah, something different for the guys who were nice enough to toss a copy of the game [...]
Glum Buster is a special game, in more ways than one. The core gameplay mechanic might be simple enough – a side scrolling platformer with puzzle elements – but the presentation of the game and the world of Glum is where the magic lies. The game utilises the concept of “charityware” – a certain percentage [...]
In the mainstream market there has been a lot of focus on moral dilemmas recently. Bioshock asked its players if they would rather save deformed little girls than bump them off for the ability to set their hands on fire. Fallout 3 wanted to know if greed is enough motivation to sacrifice an entire town. [...]
The tone of the Sagrario’s Room Escape is cleverly set upon finding a plain manila folder containing nothing more than a simple page on which is printed – in friendly letters and with an accompanying smiley face – the words ‘good luck’. This cheeky challenge warns you that the game is going to be a [...]
This article originally appeared in Dev.Mag Issue 27, released in November 2008. Anybody who’s played Introversion’s seminal strategy/action game Darwinia will know the joys of having thousands of little flat men marching across the map in a long green column, leaving the glittering red digital souls of dead virii in their wake. It probably occurred [...]
This article originally appeared in Dev.Mag Issue 28, released in January 2009 When one talks about the development of episodic games, there are normally two distinct advantages that get touted. The first is a steady cash flow. The other is the ability to iteratively improve on the game as each episode comes out and players [...]

