This article originally appeared in Dev.Mag Issue 27, released in November 2008. SpaceHack is one of two Game.Dev DreamBuildPlay 2008 entries. It eventually placed among the top 20finalists in the competition. The following is a discourse by one of the game’s two creators about the creation process and the story […]
Daily Archives: 27 April 2009
The tone of the Sagrario’s Room Escape is cleverly set upon finding a plain manila folder containing nothing more than a simple page on which is printed – in friendly letters and with an accompanying smiley face – the words ‘good luck’. This cheeky challenge warns you that the game […]
Sagrario’s Room Escape
The recent economic recession, having mostly had little effect on the well-being of the video game industry, appears to be taking its toll. According to this developmag.com article, the past few months have been turbulent waters for smaller companies that rely on private funding to survive. Private investors appear to […]
Funding for start-ups evaporating
If there’s one thing that I take pride in when I offer humble slices of gaming pie to oh-so-hungry colleagues, it’s my ability to carefully consider the difficulty level. Whether I’m making a run-and-jump platformer or a purely cerebral puzzle game, I always live by the same basic mantra: give […]