In the mainstream market there has been a lot of focus on moral dilemmas recently. Bioshock asked its players if they would rather save deformed little girls than bump them off for the ability to set their hands on fire. Fallout 3 wanted to know if greed is enough motivation […]
Daily Archives: 30 April 2009
The way I see it, modern indie development is imbalanced. Not in the way that a foul-tempered DotA player would scream “IMBA!” after getting killed for the fifth time in succession – no, I’m talking more about exposure, attention and who is playing what out there. I’m talking about everyone’s tendency […]