In this instalment of the Starting Small series, we look at XNA (XNA is Not an Acronym) – a set of tools from Microsoft for developing games. The reasons this tutorial is focussing on XNA are simple: it is easy to use (when you know a bit about it), and it can be used to develop for Windows, Xbox and Windows 7 Phone. With the arrival of Xbox LIVE in South Africa, I’m sure that many developers will want to try their hand at developing for these platforms.
Save Jack was one of last year’s honorable mentions in Microsoft’s annual DreamBuildPlay game development competition, made by a pair of South African devs with a penchant for interesting ideas and a desire to put them into action. We decided that it would be a good idea to interview these good folks for their take on what it’s like devving for a competition like DBP, and how they feel about the progression of the “South African game development identity”. This is one for all you southern hemisphere locals out there: read on and be enlightened!
Nandrew: Right, so, here we are with a review of Trino. Made by a bunch of guys that call themselvesTrinoTeam. Let’s kick off by mentioning that we’re going to try a new review scheme for this particular game.
Chippit: Yeah, something different for the guys who were nice enough to toss a copy of the game into our mailbox.