That’s great! You’ll be flinging digital paint and shooting vertices, and making the game art world more beautiful as you go! But wait — a word of advice before you jump on the realtime rendering railway: you need three pieces of essential kit!
Hi, thanks for doing this Dev.Mag interview. For the record, please state your name, what you do, and your favourite pastry.
Alicia: Heya, my name is Alicia Yeargin. I’m currently a student at DigiPen Institute of Technology in Redmond, Washington, and about to complete my Bachelor of Science in Game Design. My favorite pastry is, without a doubt, the maple donut.
This article originally appeared in Dev.Mag Issue 4, released in July 2006
So, off to a tertiary institution? Studying for your future? Excited about the opportunities in professional game-making that your studies will present? Well, know now that there’s another side to going to university, something that’s overlooked by a lot of students. You’re going to be surrounded by tons of interesting people while you’re studying, and if you don’t use that time to make contacts and learn about things “not in your field”, you’re missing a big opportunity to get ahead as a game creator.