Julian likes wandering around Luma Arcade. He is normally found breaking games, and trying to make them better. Otherwise Julian studies computer science, reads and writes, plays guitar, and enjoys coming up with game ideas that he doesn't have enough time to finish.
This article looks at crunch time, its effects on the development process and the developers themselves, how to avoid it, and how to deal with it if it does come.
In this article, Julian Pritchard gives us his take on game ideas: what is necessary to support a good idea, and how to develop the skills to bring ideas to fruition.