Zombies on your lawn

 Posted by on 25 November 2009  News  No Responses »
Nov 252009
 
Zombies on your lawn

Look! More cheap stuff! Steam (surprise, surprise) is offering Popcap’s anti-zombie gardening-defence game (that sounds less awesome than it is) for half the price until tomorrow. That’s $5 for Plants vs Zombies. Who can say no to that? And while you’re shopping, don’t forget to grab Time Gentlemen, Please for the same price. In fact, [...]

For your ears only

 Posted by on 23 November 2009  News  No Responses »
Nov 232009
 
For your ears only

Because Amanita Design are so awesome, they not only created the awesome Machinarium and accompanied that release with a totally awesome soundtrack, but have now chosen to extend that very same soundtrack with an awesome additional set of 5 unreleased songs, totally free. If you’re not already convinced (but you should be, because Amanita are [...]

 
Gratuitous Space Battles

Gratuitous Space Battles is more management and strategy than action. In this review of the game, Van Wyk Louw looks at the core mechanics, and notes some of the problems of the game.

Cheap stuff!

 Posted by on 19 November 2009  News  No Responses »
Nov 192009
 
Cheap stuff!

Nandrew, in his eagerness to post all the news in one go (sellout!), has made his sloppiness evident by missing the really important stuff. “What,” you say, “is this that is more important than Scribblenauts postmortems and MW2 dedicated servers?” Actual games are. And because they’re so important, it’s wise to get them at the [...]

Loads o’ links

 Posted by on 19 November 2009  News  No Responses »
Nov 192009
 
Loads o' links

For the past week or so, the Internet has been asking: “Where’s Nandrew?” Of course, by “the Internet”, I really just mean one or two of my bosses, and by “Where’s Nandrew?” I’m really referring to “Where the **** is Nandrew?” So after dropping the ball over these past few days (which may as well [...]

Eufloria

 Posted by on 17 November 2009  International, Reviews  No Responses »  Tagged with: , , ,
Nov 172009
 
Eufloria

Eufloria (originally named Dyson) made it into the IGF finalists in 2009. It’s a real-time strategy game, where you create space colonies using trees. Gareth Wilcock reviews the game.

Mo’Minis GameCast #2

 Posted by on 14 November 2009  News  No Responses »
Nov 142009
 
Mo'Minis GameCast #2

Flipt: coming soon

 Posted by on 10 November 2009  News  No Responses »
Nov 102009
 
Flipt: coming soon

The good folks over at Luma Arcade were hired a while back to work on a cool iPhone game for InstantAction, and the result is (nearly) here: a puzzle platformer called Flipt. It is, in my humble opinion, an awesome sophistication of the gameplay mechanics made famous by Shift and others, and I’m rather vicariously [...]

Unreal mod: Prometheus 4.0 released

 Posted by on 9 November 2009  News  No Responses »
Nov 092009
 
Unreal mod: Prometheus 4.0 released

Unreal modders have probably been paying attention to recent news concerning the oh-so-fresh and oh-so-free Unreal dev kit. Now would be a prudent time to promote some Unreal mods, yes? The Prometheus team definitely thought so, and have announced that version 4.0 of the game is available for download. It’s a free product, and if [...]

Nov 062009
 
IGF entrant marked as virus by Symantec

A few days ago, I spotted a report on IndieGames.com explaining how Symantec decided to flag IGF entrant Lose/Lose as a Trojan Horse. As The Internet would put it: “Ha ha ha, oh wow!” To Symantec’s credit, they have a good reason: Lose/Lose showed up on the news circuits a little while back as an [...]

Unreal Dev kit now free

 Posted by on 6 November 2009  News  No Responses »
Nov 062009
 
Unreal Dev kit now free

It appears that we are all doomed to drown under a tsunami of zany offers this season, so grab your life jacket and brace yourself for the news that Rock, Paper, Shotgun and about a million other Websites have been spurting out recently: there now exists an Unreal dev kit which can be used for [...]

Gratuitous Space Battles released

 Posted by on 4 November 2009  News  No Responses »
Nov 042009
 
Gratuitous Space Battles released

I’ve heard a fair amount of news related to Gratuitous Space Battles, a game which pretty much sums itself up in the title. GSB is a strategic space combat simulator (and I use the term “simulator” loosely since, you know, it’s really just all kinds of gratuitous) which has you decking out ships, managing fleets [...]

How to prototype a game in 7 days

 Posted by on 4 November 2009  News  No Responses »
Nov 042009
 
How to prototype a game in 7 days

Hey look, another cool Gamasutra feature! This time, it’s about rapid game prototyping, or more particularly, how a bunch of grad students managed to make more than 50 games in one semester. This particular piece about the merits of creating stuff quickly is brought to you by the folks at the Experimental Gameplay Project, alma [...]

 
Competition 23 Results

“Competition 23″ was not about making games; it was about marketing games. The winners used forums, social networks, and public demos to create buzz for their games. In this article, Danny Day gives a summary of the competition results, and the three winners explain what they have learnt.

IGF 2010 entrants announced

 Posted by on 3 November 2009  News  No Responses »
Nov 032009
 
IGF 2010 entrants announced

Okay, let’s play a little game of catch-up. I didn’t post anything yesterday, and I apparently forgot that last Friday existed. So let’s get the big news of the week outta the way: over 300 IGF entries have now been confirmed for the 2010 comp. Yowzers, that’s a lot of games for the judges to [...]

The Graveyard free today

 Posted by on 2 November 2009  News  No Responses »
Nov 022009
 
The Graveyard free today

So I might be a little late with this given that the day’s nearly over – well, it is here, at least, but Tale of Tales are Belgian, so that’ll buy you an extra hour over our Seffrican time. But what am I late for anyway, and what am I rambling on about anyway? Tale [...]

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