Look! More cheap stuff! Steam (surprise, surprise) is offering Popcap’s anti-zombie gardening-defence game (that sounds less awesome than it is) for half the price until tomorrow. That’s $5 for Plants vs Zombies. Who can say no to that? And while you’re shopping, don’t forget to grab Time Gentlemen, Please for the same price. In fact, [...]
Because Amanita Design are so awesome, they not only created the awesome Machinarium and accompanied that release with a totally awesome soundtrack, but have now chosen to extend that very same soundtrack with an awesome additional set of 5 unreleased songs, totally free. If you’re not already convinced (but you should be, because Amanita are [...]
Nandrew, in his eagerness to post all the news in one go (sellout!), has made his sloppiness evident by missing the really important stuff. “What,” you say, “is this that is more important than Scribblenauts postmortems and MW2 dedicated servers?” Actual games are. And because they’re so important, it’s wise to get them at the [...]
For the past week or so, the Internet has been asking: “Where’s Nandrew?” Of course, by “the Internet”, I really just mean one or two of my bosses, and by “Where’s Nandrew?” I’m really referring to “Where the **** is Nandrew?” So after dropping the ball over these past few days (which may as well [...]
The good folks over at Luma Arcade were hired a while back to work on a cool iPhone game for InstantAction, and the result is (nearly) here: a puzzle platformer called Flipt. It is, in my humble opinion, an awesome sophistication of the gameplay mechanics made famous by Shift and others, and I’m rather vicariously [...]
Unreal modders have probably been paying attention to recent news concerning the oh-so-fresh and oh-so-free Unreal dev kit. Now would be a prudent time to promote some Unreal mods, yes? The Prometheus team definitely thought so, and have announced that version 4.0 of the game is available for download. It’s a free product, and if [...]
A few days ago, I spotted a report on IndieGames.com explaining how Symantec decided to flag IGF entrant Lose/Lose as a Trojan Horse. As The Internet would put it: “Ha ha ha, oh wow!” To Symantec’s credit, they have a good reason: Lose/Lose showed up on the news circuits a little while back as an [...]
It appears that we are all doomed to drown under a tsunami of zany offers this season, so grab your life jacket and brace yourself for the news that Rock, Paper, Shotgun and about a million other Websites have been spurting out recently: there now exists an Unreal dev kit which can be used for [...]
I’ve heard a fair amount of news related to Gratuitous Space Battles, a game which pretty much sums itself up in the title. GSB is a strategic space combat simulator (and I use the term “simulator” loosely since, you know, it’s really just all kinds of gratuitous) which has you decking out ships, managing fleets [...]
Hey look, another cool Gamasutra feature! This time, it’s about rapid game prototyping, or more particularly, how a bunch of grad students managed to make more than 50 games in one semester. This particular piece about the merits of creating stuff quickly is brought to you by the folks at the Experimental Gameplay Project, alma [...]
Okay, let’s play a little game of catch-up. I didn’t post anything yesterday, and I apparently forgot that last Friday existed. So let’s get the big news of the week outta the way: over 300 IGF entries have now been confirmed for the 2010 comp. Yowzers, that’s a lot of games for the judges to [...]
So I might be a little late with this given that the day’s nearly over – well, it is here, at least, but Tale of Tales are Belgian, so that’ll buy you an extra hour over our Seffrican time. But what am I late for anyway, and what am I rambling on about anyway? Tale [...]

