I’ve heard a fair amount of news related to Gratuitous Space Battles, a game which pretty much sums itself up in the title. GSB is a strategic space combat simulator (and I use the term “simulator” loosely since, you know, it’s really just all kinds of gratuitous) which has you […]
Daily Archives: 4 November 2009
Hey look, another cool Gamasutra feature! This time, it’s about rapid game prototyping, or more particularly, how a bunch of grad students managed to make more than 50 games in one semester. This particular piece about the merits of creating stuff quickly is brought to you by the folks at […]
How to prototype a game in 7 days
"Competition 23" was not about making games; it was about marketing games. The winners used forums, social networks, and public demos to create buzz for their games. In this article, Danny Day gives a summary of the competition results, and the three winners explain what they have learnt.