Gratuitous Space Battles released

 Posted by on 4 November 2009  News  No Responses »
Nov 042009
 
Gratuitous Space Battles released

I’ve heard a fair amount of news related to Gratuitous Space Battles, a game which pretty much sums itself up in the title. GSB is a strategic space combat simulator (and I use the term “simulator” loosely since, you know, it’s really just all kinds of gratuitous) which has you decking out ships, managing fleets [...]

How to prototype a game in 7 days

 Posted by on 4 November 2009  News  No Responses »
Nov 042009
 
How to prototype a game in 7 days

Hey look, another cool Gamasutra feature! This time, it’s about rapid game prototyping, or more particularly, how a bunch of grad students managed to make more than 50 games in one semester. This particular piece about the merits of creating stuff quickly is brought to you by the folks at the Experimental Gameplay Project, alma [...]

 
Competition 23 Results

“Competition 23″ was not about making games; it was about marketing games. The winners used forums, social networks, and public demos to create buzz for their games. In this article, Danny Day gives a summary of the competition results, and the three winners explain what they have learnt.

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