The part that comes after the creation of a game is just as nebulous as the actual creation itself. So everyone knows they need to market, and everyone knows they want to sell eventually. But many questions arise, such as “how?” and, eventually, “how much?”
Thankfully, Gamasutra answers the second question with this article, sharing the reasoning behind the pricing of a handful of popular indie totals, with special focus on Apple App Store goodies. Give it a read, there are a few useful insights in there.