7 day forecast: Sunshine

 Posted by on 5 January 2010  News  No Responses »
Jan 052010
 
7 day forecast: Sunshine

Sunshine. No, not that stuff that makes every Briton envious of us down in sunny SA. This Sunshine, the latest gamelet coming out of whatever home Kyle Gabler (one half of 2D Boy) currently calls his liar. It was entered – albeit slightly late – into Experimental Gameplay Project art game contest last month. And [...]

IGF 2010 Finalists announced

 Posted by on 4 January 2010  News  No Responses »
Jan 042010
 
IGF 2010 Finalists announced

So it’s a brand new year, and I’m not going to ramble much about it since Nandrew seems to have done a great job pre-empting me on this matter. Needless to say, our holiday is over, and you can expect us to once again begin to update regularly; that’s right, new articles and no more [...]

YoYo comp 05 goes handheld

 Posted by on 3 January 2010  News  No Responses »
Jan 032010
 
YoYo comp 05 goes handheld

Happy new year! I’m not toooo late, am I? I mean, there’s this awful ringing in my head and I can’t seem to find my clothes, but my computer is still in tip-top shape, and that’s what really matters. One of the first things that I was greeted with upon returning to the Internet this [...]

Some simple RPG goodness

 Posted by on 29 December 2009  News  No Responses »
Dec 292009
 
Some simple RPG goodness

I nearly squealed when I saw Slot Machine RPG on IndieGames. It may seem strange, but those super-duper retro sort of graphics have a certain sexiness to them, and seem to be the visual front for all kinds of really cool games. This one is no exception. Made for the TIGSource Assemblee competition, this humble [...]

TIGRadio

 Posted by on 28 December 2009  News  No Responses »
Dec 282009
 
TIGRadio

I’ve never been one for podcasts and the like, but I thought I’d mention this little snippet while it’s still hot: the TIGSource community have fired up their engines and started on something called TIGRadio, a weekly show which talks about indie stuff and things and has people like Edmund McMillen in it (who may [...]

Cheapy cheap Christmas specials

 Posted by on 22 December 2009  News  No Responses »
Dec 222009
 
Cheapy cheap Christmas specials

Now that I’ve got your attention, allow me first to direct you to this page. No, don’t ask questions, just read. Although, it’s not like any of you would question the value of any link pointing to Lost Garden, right? When you’re done with that, let’s get on to the meat of the post. There [...]

Art gaemz: Earth and ir/rational

 Posted by on 22 December 2009  News  No Responses »
Dec 222009
 
Art gaemz: Earth and ir/rational

I’ve recently been scanning this month’s entries for the Experimental Gameplay Project to see how far the theme “Art Game” can be stretched, mainly because I’m thinking about throwing my own little something in over the next few days. Two games in particular stood out for me (at least among the ones that I downloaded), [...]

ATTN: For immediate reading

 Posted by on 14 December 2009  News  No Responses »
Dec 142009
 
ATTN: For immediate reading

So this is a bit of a hot topic. Everyone with a strong opinion and the ability to string a few words together has written on it, including our own Nandrew. Indiegames.com editor Michael Rose decided he wanted to set the field straight and gave his own down-to-earth set of tips on the matter, particularly [...]

Comp 24: Coherence

 Posted by on 11 December 2009  News  No Responses »
Dec 112009
 
Comp 24: Coherence

It’s the end-of-year holiday season thing! What a great time to start up a game development project, no? Game.Dev thinks so, and the recent Comp 24 announcement has, as always, offered entrants an intriguing concept: developers have to try and make two separate game genres play nice with each other, fitting them together like a [...]

More Cletus Clay vids

 Posted by on 6 December 2009  News  No Responses »
Dec 062009
 
More Cletus Clay vids

If you haven’t yet heard of Cletus Clay, you’re missing out on one of the coolest development ideas in recent memory. It may seem like just another 2D platformer at first, but the fact that the entire game world is built with stop-motion clay animation makes it very interesting indeed. Having a shotgun-wielding country hick [...]

A look at cactus

 Posted by on 1 December 2009  News  No Responses »
Dec 012009
 
A look at cactus

Fresh new month, fresh new start. Man, where’s that coffee? And those news updates? And why’s the wallpaper peeling? Gawd, I need to take better care of this place. Anyway, I found a rather interesting piece about the work of Jonatan “cactus” Söderström sitting pretty over on Boingboing today. And while I’m usually chased away [...]

Dec 012009
 
Cast down the self-imposed restrictions

DanC’s Lost Garden unfortunately doesn’t update often. But when it does, as was the case recently, it’s guaranteed to be an insightful read for those game developer types like us. The latest post identifies three self-imposed constraints that game designers often inflict on themselves and then discusses why they do nothing but hinder the effectiveness [...]

Zombies on your lawn

 Posted by on 25 November 2009  News  No Responses »
Nov 252009
 
Zombies on your lawn

Look! More cheap stuff! Steam (surprise, surprise) is offering Popcap’s anti-zombie gardening-defence game (that sounds less awesome than it is) for half the price until tomorrow. That’s $5 for Plants vs Zombies. Who can say no to that? And while you’re shopping, don’t forget to grab Time Gentlemen, Please for the same price. In fact, [...]

For your ears only

 Posted by on 23 November 2009  News  No Responses »
Nov 232009
 
For your ears only

Because Amanita Design are so awesome, they not only created the awesome Machinarium and accompanied that release with a totally awesome soundtrack, but have now chosen to extend that very same soundtrack with an awesome additional set of 5 unreleased songs, totally free. If you’re not already convinced (but you should be, because Amanita are [...]

Cheap stuff!

 Posted by on 19 November 2009  News  No Responses »
Nov 192009
 
Cheap stuff!

Nandrew, in his eagerness to post all the news in one go (sellout!), has made his sloppiness evident by missing the really important stuff. “What,” you say, “is this that is more important than Scribblenauts postmortems and MW2 dedicated servers?” Actual games are. And because they’re so important, it’s wise to get them at the [...]

Loads o’ links

 Posted by on 19 November 2009  News  No Responses »
Nov 192009
 
Loads o' links

For the past week or so, the Internet has been asking: “Where’s Nandrew?” Of course, by “the Internet”, I really just mean one or two of my bosses, and by “Where’s Nandrew?” I’m really referring to “Where the **** is Nandrew?” So after dropping the ball over these past few days (which may as well [...]

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