Daily Archives: 17 April 2009


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This article originally appeared in Dev.Mag Issue 29, released in February 2009. Last month we covered some of the very basic ways of testing whether object A hits object B. But, while the techniques we covered could quite likely take you very far, you’ll inevitably encounter a time when they […]

Basic Collision Detection in 2D – Part 2


Game.Dev community member edg3 recently had the inspiring little notion to get something up known as the “Sharing Week”: a forum thread where everybody can post progress on whatever it is that they’re getting up to in the game development world. In Sharing Week, loads of ideas and cool little […]

Game.Dev Sharing Week