This article originally appeared in Dev.Mag Issue 29, released in February 2009. Last month we covered some of the very basic ways of testing whether object A hits object B. But, while the techniques we covered could quite likely take you very far, you’ll inevitably encounter a time when they simply aren’t enough. So this [...]
Apr 172009
Apr 172009
Game.Dev community member edg3 recently had the inspiring little notion to get something up known as the “Sharing Week”: a forum thread where everybody can post progress on whatever it is that they’re getting up to in the game development world. In Sharing Week, loads of ideas and cool little prototypes cluster about like tiny [...]

