Daily Archives: 13 April 2009


Let it be known that nobody can accuse us of talking about things without having done it first ourselves. Gazza_N, writer of – among other things – our series on creating 3D graphics in Game Maker, has recently released an updated prototype of his own Overseer Assault, now featuring multiplayer […]

Three dee!


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This article originally appeared in Dev.Mag Issue 28, released in January 2009. Almost every video game needs to respond to objects touching each other in some sense, a practice commonly known as collision detection. Whether it’s simply to prevent the player character from walking through the walls of your maze […]

Basic Collision Detection in 2D – Part 1