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“Explore the galaxy … in 20 minutes or less!” If you’ve not yet played Strange Adventures in Infinite Space (or at least its sequel, Weird Worlds), then shame on you. You’re a terrible human being and you deserve to be confined to the Little Corner of Humiliation for the rest […]

Strange Adventures in Infinite Space: now free!


Everybody knows of Tim Schafer for his contributions to stuff like Grim Fandango and Full Throttle. And he’s big in the news nowadays because everyone’s gotten their metal horns and amplifiers all tuned up in anticipation for Brutal Legend. I count myself among those mindless hordes, of course. Who can […]

Schafer shares sorrows


I spent some time yesterday playing around with Higher!, a charming Flash game which has you trying to lift a house with balloons. “Definitely worth a mention in Dev.Mag,” I thought. “I’m totally going to be the first person on the Internet to talk about this. Everybody will love me […]

Higher!



I feel like I’m begging to get my ass kicked by Valve for showing off all of these distinctly unofficial fan games, but if they can take a Guard Dog “fan update” in stride, then maybe — just maybe — the humble Comp 23 entrants won’t get torn apart by […]

Comp 23: L4D card game


For me, game AI is interesting not in the way that one must make it smart (though this is, undoubtedly, a godlike feat at times), but in the way that one must make it convincing. I like to call this “stupidity coding”. With that in mind, I found this column […]

The computer cheats!


Chippit recently posted an announcement about Game.Dev’s Comp 23 (which, in Internet time, might as well have been years ago). The competition is focused on how well an entrant’s game gets marketed, rather than focusing on the game itself: an idea which some may well raise their eyebrows at, but […]

Comp 23: TF2 Goldrush



It is truly my greatest regret (at least in game development terms) that I’m a little too far removed from the first world to attend some of the awesome game development conferences that keep cropping up. The 2009 GDC Austin serves as a prime example of what I’m missing out […]

GDC Austin: Wolfire and Fez


The oft-discussed Xbox Live Indie Games platform has been through its fair share of growing pains, but this GamerBytes report seems to indicate a recent improvement in game sales. Which is nice, of course. Apparently a quick name change, new pricing models and a fresh community rating system are precisely […]

Indie game sales boosted on Xbox


So. Fez. No, not the hat; it’s that Paper-Mario-but-not, 3D-but-2D platformer with voxels. Um, I mean trixels. Yes, the one that won the Excellence in Visual Art award in last year’s IGF. Everyone’s waiting for it, and 2010 can’t come any sooner for XBLA customers who want to get their […]

Two years of trixels



Pretty much everyone is familiar with the concept of six degrees of separation. And, of course, with any widespread concept there are those who will twist such concepts into different contexts, such as is the case with Six Degrees of Wikipedia. Similarly, there’s somebody who is going to try and […]

Wikirunner


A while back, our very own Danny “dislekcia” Day appeared on a local gaming TV show to talk about Game.Dev and what we do; in the process, both Xbox titles to have come from our community were featured on the show. Just recently, we’ve discovered a recording of said show, […]

Game.Dev on TV


So a little while back — less than 3 weeks, actually; these guys work fast – we mentioned Zombie Cow Studios’ plans to Go Episodic. Well, two interesting pieces of news have surfaced since then. Firstly, you can expect Ben There Dan That Episode 1 – otherwise known as Revenge […]

Time, Gentlemen, for more from Ben and Dan



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This is probably the nicest read I’ve come across all week, so it’s time to share. Gamedev.net recently published a feature called Practical Tips for Independent Game Development which chronicles the important design lessons learned by indie developers Riverman Media. The article is detailed, well-written and quite surprising at times […]

Practical tips for indie devs


I recently wrote a piece on NAG Online evangelising the use of flixel for Flash developers. I think that Canabalt is a lovely case in point. This game has recently been doing the online rounds, so I thought I’d mention it too. It’s a single-button jumper effort which strips away […]

Canabalt


Hot on the heels of the previous results comes a brand new competition with a totally new whacky theme. Well, not so whacky when you consider how much we love talking about the final and oft ignored facet to game development: the bit that happens after you’re done – okay, […]

Get the Word Out!