The computer cheats!

 Posted by news on 24 September 2009  News  Add comments
Sep 242009
 

News The computer cheats!For me, game AI is interesting not in the way that one must make it smart (though this is, undoubtedly, a godlike feat at times), but in the way that one must make it convincing. I like to call this “stupidity coding”.

With that in mind, I found this column on GameSetWatch to be relevant to my interests. I forgot to mention it when I first saw it pop up in Gamasutra, so it’s nice to have an excuse to bring it up now.

It explains a funny little phenomenon that affects a lot of players: the illusion of unfairness in a system that is, technically, in perfect balance. The piece opens up by citing the apparent “cheating” of computer opponents in Puzzle Quest (a feeling which I totally sympathise with), then goes into a discourse that touches on human psychology as well as what gets to be considered a “fair” AI advantage as opposed to an “unfair” one.

I liked this piece so much, I read it twice. That’s commitment for you.

-Nandrew

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