news


Yes, this news is probably a bit old by now, and avid Kotaku readers will probably have looked at it already, but I saw this article on the Xbox rumble massage apps receiving some link love on GameSetWatch and couldn’t pass up the opportunity to investigate. Titled “The Xbox Massage-Makers: […]

Notorious XBIG massagers: the devs speak!


So, Machinarium has recently hit the market and journalistic smarties everywhere have yet another opportunity to remind the world that the adventure genre is not rotting in an unmarked grave somewhere on Dr Fred Edison’s creepy estate. Guhhh. Proud declarations of point-n-click adventuring’s astounding non-deadness are becoming something of a […]

Point-n-click is aliiiiive!


That’s nearly sixty-thousand sales. In a week. All those fancy numbers mathemagically work out to almost $100 000 earned (minus whatever Paypal decides to keep for itself), all for a year-old game. This is, of course, not counting the boosted sales the game also saw on Steam, simply because people […]

Where’s our profanity pack, 2D Boy?



As I lay in bed this weekend, sweating and snotting from some sort of sickness (hey, alliteration!), I was pleased to see IndieGames shaking things up with a crossword puzzle focused on independent games. Cor blimey, I’ve never seen one of these before! There’s not much to say about it […]

Indie game crossword


We mentioned Machinarium about a year ago when we covered it in our IGF roundup. The game was nominated – and eventually went on to win – the $2500 for Excellence in Visual Art, which isn’t hard to believe when you see the hand-drawn detail that was crafted into every […]

Notepad game design


Today, I was fiddling about with Gregory Weir’s Exploit, and while it’s not absolutely jaw-droppingly amazing in the gameplay category, it turns out to have a pretty interesting story. I suppose I pretty much expect that from Mr Weir by now, since writing seems to be an important part of […]

Exploit



This may be poor form on my part, but after a game has received a certain quota of attention for a certain period of time, I get tired of posting news about it. I mean, seriously: taking into account the veritable tsunami of games assaulting the battered shores of The […]

World of Goo: pay whatever


If you’re looking for a cool little platformer to play around with, try out Cave Chaos from Nitrome. I’m still trying to figure out exactly what sort of creature your protagonist is, but I’m reasonably confident about calling it some sort of rodent. And for whatever reason, this particular rodent […]

Try this: Cave Chaos


So: yesterday I skipped out on the Internet. That’s right. Instead of being a responsible online citizen, I decided that I’d spend all that time designing a DnD campaign with a friend instead. And hey, once you get started on one of those buggers, it’s pretty much guaranteed that you’ll […]

Dungeons, Dragons and Design



It seems like this is the week of competitions. SpeedRunGames.com — creators of Grappling Hook, the game that’s been doing the rounds these past 2 or 3 weeks — have launched their own competition to promote their swinging, hooking puzzler.This one starts with the game demo, where you must find […]

Win a free copy of Grappling Hook


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Oh wow, this bugger is cute. Ladies and gentlemen, prepare to be wowed by the simplistic goodness of Runman: Race Around the World. I meant to pick it up last week when, like, the entire Internet was gawking at it, but then rAge happened and, well … yeah, I’m late. […]

Runman: Race Around the World


Righto, so before we actually do the big rAge report proper (where we’ll go into all sorts of delightful detail about the weird stuff we got up to during the expo), I’m taking the liberty of mentioning one or two snippets here and there, mostly because I find them amusing. […]

rAge report: the morning after



Because pretty much the whole Dev.Mag crew was over at rAge for the entire weekend, things were a bit quiet over in the virtual office so we returned to a veritable deluge of fan mail (obviously) and people telling us how awesome we are. Amidst all that, the fine folks […]

World Train Royale launches with a competition


So, we’re at the halfway point of the 2009 rAge expo. Not exactly the halfway point, mind you, but it’s difficult to divide 3 days into two equal pieces unless you’re willing to abandon the world of integers and descend into the murky realms of *shudder* real numbers. The bunch […]

rAge report numero uno