LD15 Entry: Collapse

 Posted by on 31 August 2009  News  No Responses »
Aug 312009
 
LD15 Entry: Collapse

I feel really stupid for missing out on the announcement of Ludum Dare 15, but I’d like to try make up for it by pointing out the 144-strong list of entries around the subject of “caverns”. I’ve been randomly clicking around and checking a few of these buggers out, and some of them are actually [...]

Aug 312009
 
Minimised game design for indies

When you sit down to write a book, one of the most important things to bear in mind is the shaping and formation of your expression: if you can elegantly express in a single sentence what a lesser writer would need a paragraph to evoke, then you’ve got yourself a talent for writing. Good journalism, [...]

Jacking up

 Posted by on 27 August 2009  Interviews  No Responses »  Tagged with: , , ,
Aug 272009
 
Jacking up

Save Jack was one of last year’s honorable mentions in Microsoft’s annual DreamBuildPlay game development competition, made by a pair of South African devs with a penchant for interesting ideas and a desire to put them into action. We decided that it would be a good idea to interview these good folks for their take [...]

Building Buzz for Indie Games

 Posted by on 27 August 2009  News  No Responses »
Aug 272009
 
Building Buzz for Indie Games

“Obscurity is a greater threat than piracy” – Tim O’Reilly. Is that a killer quote or what? Gamasutra is currently running a feature entitled Building Buzz for Indie Games. The link has been spreading all over the Internet, and it only seems fair that we put it here too. Not least because the article references [...]

Steamy adventure pair

 Posted by on 25 August 2009  News  No Responses »
Aug 252009
 
Steamy adventure pair

Right, so I’m aware that we haven’t really shut up about these games since they hit the spotlight, but bear with me for a moment. See, Zombie Cow Studios have decided to burst their banks and publish elsewhere. Not just any elsewhere, mind, but on the biggest elsewhere ever to make itself available to indies. [...]

Aug 252009
 
Basic Vector Recipes

This tutorial covers basic algorithms with vectors.

LOTS of indie dev links

 Posted by on 25 August 2009  News  No Responses »
Aug 252009
 
LOTS of indie dev links

Over on the Game.Dev forum, contributor DukeOFprunes pointed out this really kickass list of readings and other linkage from Gaming Horror. It covers an impressive variety of topics: stuff related to business, indie communities, engines, tech, assets and … well, go on and just have a look at the collection. There’s a lot of stuff [...]

Independently independent

 Posted by on 22 August 2009  News  No Responses »
Aug 222009
 
Independently independent

GameCareerGuide.com graces us with a compelling argument in favour of independent development, showing how true innovation is only likely to arise from independent sources. The piece reasons that, due to its inherent nature, the flexibility of indie development gives it a considerable reign of freedom (and potential) over larger development projects. While these may not [...]

Valve and their maps

 Posted by on 22 August 2009  News  No Responses »
Aug 222009
 
Valve and their maps

This one is a quickie because there’s not much to be said that hasn’t been said on the official Team Fortress 2 blog already: (1) Valve are cool and stuff. (2) Team Fortress 2 is cool and stuff. (3) Valve are showing us how they make TF2 maps. There’s a few videos on the link [...]

What 5mb patches can’t fix

 Posted by on 20 August 2009  News  No Responses »
Aug 202009
 
What 5mb patches can't fix

Your ideas don’t matter … much

 Posted by on 20 August 2009  News  No Responses »
Aug 202009
 
Your ideas don't matter ... much
Aug 202009
 
Shellblast

Ed: Yo Nandrew, where’s that ShellBlast review you promised me? You’re already a day late. Me: Ah, er, bad news. I haven’t written it yet. I’ve been banging my head against this level 30 nuke defusal for most of the afternoon, and as far as I know I’ve still got oxidation and time-bombs to unlock. [...]

Zombie Cow hits episodic gaming

 Posted by on 18 August 2009  News  No Responses »
Aug 182009
 
Zombie Cow hits episodic gaming

The gaming press recently offered us a little snippet of tantalising information: Zombie Cow Studios, the devs behind Ben There, Dan That! and Time Gentlemen, Please! are planning on going episodic. Yarp, that means what it sounds like. Little bite-sized chunks of Ben and Dan all over the place. Hopefully for the rest of our [...]

Tower of Heaven

 Posted by on 17 August 2009  News  No Responses »
Aug 172009
 
Tower of Heaven

Take yourself back to a time with fewer colours, blippier-bloopier sounds and a much steeper difficulty curve. Tower of Heaven is one of those retro-styled games which will appeal to the hardcore nostalgics — you know, the sort of folks who can win Mega Man with only one hand on the controller. Tower of Heaven [...]

Love letter 2 flash

 Posted by on 15 August 2009  News  No Responses »
Aug 152009
 
Love letter 2 flash

I posted about DanC’s Flash Love Letter series back when the first post was made, and back when I had – only marginally, admittedly – better news headlines. The post went into a really long and detailed discourse on monetising flash games, and paid some serious attention to making a living from the popular browser [...]

 
Starting Small - Python and Pygame

Welcome to the Starting Small series. The aim of this series is to take a programming language that you hopefully know a bit about (enough to feel comfortable using) or that you want to try out and show you how to use it to make games. The language that this tutorial focuses on is Python [...]

© 2012 devmag.org.za Suffusion theme by Sayontan Sinha