I feel really stupid for missing out on the announcement of Ludum Dare 15, but I’d like to try make up for it by pointing out the 144-strong list of entries around the subject of “caverns”.
I’ve been randomly clicking around and checking a few of these buggers out, and some of them are actually pretty good. Amongst the bugs and incomplete projects, truly intriguing ideas such as Collapse have taken my fancy. Sure, it’s a simple project (what with it being a 48-hour competition and all) but the concept is solid and I would love to see a full-blown game developed with the idea of a sinister and shifting landscape being your only enemy.
Try the game over here. What do you think?


Save Jack was one of last year’s honorable mentions in Microsoft’s annual DreamBuildPlay game development competition, made by a pair of South African devs with a penchant for interesting ideas and a desire to put them into action. We decided that it would be a good idea to interview these good folks for their take on what it’s like devving for a competition like DBP, and how they feel about the progression of the “South African game development identity”. This is one for all you southern hemisphere locals out there: read on and be enlightened!

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