53 This article gives a set of algorithms for choosing colours procedurally. How to Choose Colours Procedurally (Algorithms)29 Jul, 2012 in Development / Programming tagged algorithm / colour / palette / procedural content by Herman Tulleken
8 This article looks at common errors that can be made when implementing Perlin noise, and give systematic tests to verify for the various steps in the algorithm. Implementing and Debugging the Perlin Noise Algorithm25 Jun, 2011 in Programming tagged algorithm / debugging / implementation / perlin noise by Herman Tulleken
17 This tutorial provides some algorithms useful for working with Bézier curves: determining the length of a piece of curve; interpolating a set of points with a Bézier path; and reducing a large point set to a smooth Bézier curve. Bézier Path Algorithms23 Jun, 2011 in Mathematics / Programming tagged algorithm / bezier curve / bezier path / curve length / interpolation / sampling by Herman Tulleken
40 A Bézier curve is a type of curve that is easy to use, and can describe many shapes. This guide gives instructions for implementing algorithms for using Bézier curves in your games. Bézier Curves for your Games: A Tutorial5 Apr, 2011 in Development / Mathematics / Programming tagged algorithm / bezier curve / bezier path / path / racing line / vector mathematics by Herman Tulleken
This tutorial covers basic algorithms with vectors. Basic Vector Recipes25 Aug, 2009 in Development / Mathematics tagged algorithm / geometry / math / tutorial / vectors by Herman Tulleken