Motion control is the big buzzword that everyone’s throwing around nowadays, with all the big players throwing their chips onto the table. But what does this all mean other than the inevitable storm of shovelware asking players to look silly in front of their peers? Well, Ian Bogost takes an […]
Monthly Archives: June 2009
Due to my Internetlessnessity over the past few days, I’ve been worried about the e-mail/RSS leviathan that would be sure to confront me when I finally manage to scrabble back online. Fortunately, I always have a special little tactic of scouring the Game.Dev forums first and foremost when it comes […]
Game Maker 8.0 Features …
There’s been a surge of activity over at RetroRemakes.com, and since it’s been so long since we’ve mentioned anything going on there (and because I like to pretend I’m all old and wise and retro and stuff), so here’s a quick roundup of the most promising looking recent submissions and […]
RetroRemakes roundup
The guys over at the TIGForums have recently kicked off a small, satirical competition, and voting is now open. It’s the EDGE, a competition for GAMES! There are 10 final entries, and every single one of them seems as hilarious as their respective names suggest. Having given one or two […]
EDGY unofficial comp running on the TIGForums
The original version of this game spent some time at the top of Konkregate‘s most popular games list, looking very smugly at all the other games below it who scrabbled for the lower podium positions; it held a similar accolade for even longer under the strategy subcategory. Then the 1.5 update of the […]
Desktop Tower Defense Pro
Having read Herman Tulleken’s extensive tutorial on seamless tiles with great gusto and happy-joys, it’s nice to see an article on the Wolfire blog dealing with a similar topic. Any of you ever tried generating something like terrain or other repetitive surfaces? Two things usually happen: first, the result turns […]
Seamless textures tutorial
Here’s a rather interesting little tidbit that I spotted in Gamasutra between sipping cocktails and admiring the sunset from my personal Mediterranean island. Derek Yu, a guy who we’ve repeatedly harassed for some good old conversation, has now been nagged by Gamasutra to talk about Spelunky and indie development and […]
Gamasutra talks to Yu!
If there’s one pet hate that I have concerning games (aside from those obnoxious troglodytes that plague multiplayer servers for just about any title you care to mention) it’s the idea of making things competitive. Now, I know that this statement alone will cause a lot of people to froth […]
Screw It
We haven’t covered stuff from the GameDev.Net community in a while, so here’s something of interest that caught our eye: according to this news post, there’s a competition over at Ziggyware which requires entrants to construct their own kickass XNA tutorial. The prizes aren’t too bad either, particularly if you’re […]
Ziggyware XNA article contest
Just when we thought that everyone had forgotten about that quaint little world-domination gem that came out of the tiny studio, Introversion surprise us with an AI API release and an attached challenge: Make the best DEFCON bot you can, using whichever method you deem best. Alternatively, you could embark […]
Introversion launches an AI challenge
Nandrew: Ladies and gentlemen, we proudly present to you our second Dev.Mag Collaborative Review Thing™, partially because the first one was so fun and mostly because Rock, Paper, Shotgun have not yet sued us for stealing their idea. Chippit: … and because the Wolfire guys were nice enough to unexpectedly drop a […]
Lugaru
This article originally appeared in Dev.Mag Issue 26, released in October 2008 Interested in making your own sound effects for videogames? This month we’ll be looking at Audacity and a few of the common effects that can be used to turn your humble blink-blonks into fantastic kaphwooms.
Let’s look at Audacity effects!
Just a quickie today, about a neat new book I’ve just discovered. It’s really not often I get to read a good development-related book, particularly not one that’s free, so this one is especially notable “Well played” means a good many things, as the editor of the book is quick […]