Examining gestures

 Posted by on 30 June 2009  News  No Responses »
Jun 302009
 
Examining gestures

Motion control is the big buzzword that everyone’s throwing around nowadays, with all the big players throwing their chips onto the table. But what does this all mean other than the inevitable storm of shovelware asking players to look silly in front of their peers? Well, Ian Bogost takes an abstract look at the potential [...]

Game Maker 8.0 Features …

 Posted by on 29 June 2009  News  No Responses »
Jun 292009
 
Game Maker 8.0 Features ...

Due to my Internetlessnessity over the past few days, I’ve been worried about the e-mail/RSS leviathan that would be sure to confront me when I finally manage to scrabble back online. Fortunately, I always have a special little tactic of scouring the Game.Dev forums first and foremost when it comes to gathering news. This allows [...]

RetroRemakes roundup

 Posted by on 28 June 2009  News  No Responses »
Jun 282009
 
RetroRemakes roundup

There’s been a surge of activity over at RetroRemakes.com, and since it’s been so long since we’ve mentioned anything going on there (and because I like to pretend I’m all old and wise and retro and stuff), so here’s a quick roundup of the most promising looking recent submissions and references made over there: First [...]

Jun 262009
 
EDGY unofficial comp running on the TIGForums

The guys over at the TIGForums have recently kicked off a small, satirical competition, and voting is now open. It’s the EDGE, a competition for GAMES! There are 10 final entries, and every single one of them seems as hilarious as their respective names suggest. Having given one or two of them a look, I [...]

 
Desktop Tower Defense Pro

The original version of this game spent some time at the top of Konkregate‘s most popular games list, looking very smugly at all the other games below it who scrabbled for the lower podium positions; it held a similar accolade for even longer under the strategy subcategory. Then the 1.5 update of the game traipsed onto Kongregate and [...]

Seamless textures tutorial

 Posted by on 25 June 2009  News  No Responses »
Jun 252009
 
Seamless textures tutorial

Having read Herman Tulleken’s extensive tutorial on seamless tiles with great gusto and happy-joys, it’s nice to see an article on the Wolfire blog dealing with a similar topic. Any of you ever tried generating something like terrain or other repetitive surfaces? Two things usually happen: first, the result turns out to be horrendously ugly, [...]

Gamasutra talks to Yu!

 Posted by on 25 June 2009  News  No Responses »
Jun 252009
 
Gamasutra talks to Yu!

Here’s a rather interesting little tidbit that I spotted in Gamasutra between sipping cocktails and admiring the sunset from my personal Mediterranean island. Derek Yu, a guy who we’ve repeatedly harassed for some good old conversation, has now been nagged by Gamasutra to talk about Spelunky and indie development and cool stuff. It’s a really [...]

Screw It

 Posted by on 24 June 2009  Nandrew, Opinion and Analysis  No Responses »  Tagged with:
Jun 242009
 
Screw It

If there’s one pet hate that I have concerning games (aside from those obnoxious troglodytes that plague multiplayer servers for just about any title you care to mention) it’s the idea of making things competitive. Now, I know that this statement alone will cause a lot of people to froth at the mouth and go [...]

Things to do when you’re board

 Posted by on 23 June 2009  News  No Responses »
Jun 232009
 
Things to do when you're board

Ziggyware XNA article contest

 Posted by on 23 June 2009  News  No Responses »
Jun 232009
 
Ziggyware XNA article contest

We haven’t covered stuff from the GameDev.Net community in a while, so here’s something of interest that caught our eye: according to this news post, there’s a competition over at Ziggyware which requires entrants to construct their own kickass XNA tutorial. The prizes aren’t too bad either, particularly if you’re lucky enough to earn first [...]

Jun 222009
 
Introversion launches an AI challenge

Just when we thought that everyone had forgotten about that quaint little world-domination gem that came out of the tiny studio, Introversion surprise us with an AI API release and an attached challenge: Make the best DEFCON bot you can, using whichever method you deem best. Alternatively, you could embark on the challenge set out [...]

 
Lugaru

Nandrew: Ladies and gentlemen, we proudly present to you our second Dev.Mag Collaborative Review Thing™, partially because the first one was so fun and mostly because Rock, Paper, Shotgun have not yet sued us for stealing their idea. Chippit: … and because the Wolfire guys were nice enough to unexpectedly drop a copy of Lugaru in our inboxes. [...]

Jun 212009
 
Let's look at Audacity effects!

This article originally appeared in Dev.Mag Issue 26, released in October 2008 Interested in making your own sound effects for videogames? This month we’ll be looking at Audacity and a few of the common effects that can be used to turn your humble blink-blonks into fantastic kaphwooms.

Jun 212009
 
Another good read: Lockhart's Lament
Jun 202009
 
Game design book available for free download

Just a quickie today, about a neat new book I’ve just discovered. It’s really not often I get to read a good development-related book, particularly not one that’s free, so this one is especially notable “Well played” means a good many things, as the editor of the book is quick to point out, and now [...]

 
Mouth and microphone - The viability of home-brewed sound effects

This article originally appeared in Dev.Mag Issue 24, released in August 2008. One aspect of game creation that constantly seems to stump the average hobbyist developer is the matter of sound creation. Nowadays, experienced players can go onto the Internet, download a few indie games and easily pick up on what one may call “stock [...]

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